コード例 #1
0
ファイル: Game1.cs プロジェクト: KyleUmney/Idle
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (_nextState != null)
            {
                _currentState = _nextState;
                _currentState.LoadContent();

                _nextState = null;
            }

            _currentState.Update(gameTime);

            _currentState.PostUpdate(gameTime);

            base.Update(gameTime);
        }