/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (_nextState != null) { _currentState = _nextState; _currentState.LoadContent(); _nextState = null; } _currentState.Update(gameTime); _currentState.PostUpdate(gameTime); base.Update(gameTime); }