public SoundBankFile(SoundBank parent, EndianReader reader) { ParentBank = parent; ID = reader.ReadUInt32(); Offset = reader.ReadInt32(); Size = reader.ReadInt32(); }
public SoundPackFile(SoundPack parent, EndianReader reader) { ParentPack = parent; ID = reader.ReadUInt32(); reader.Skip(4); // Flags? Size = reader.ReadInt32(); Offset = reader.ReadInt32(); FolderID = reader.ReadInt32(); }
public SoundPathPoint(EndianReader reader) { X = reader.ReadSingle(); reader.Skip(4); // Unknown Y = reader.ReadSingle(); Duration = reader.ReadInt32(); }
public Block_0503(EndianReader reader) : base(reader, 0x0503) { reader.ReadInt16(); //0D03 reader.ReadInt32(); //EOB DataCount = reader.ReadInt32(); unk0 = reader.ReadInt16(); //always 3 unk1 = reader.ReadByte(); //0, 2 or 3 if (unk1 != 3) { for (int i = 0; i < DataCount; i++) { var m11 = reader.ReadSingle(); var m12 = reader.ReadSingle(); var m13 = reader.ReadSingle(); reader.ReadSingle(); //0.0f var m21 = reader.ReadSingle(); var m22 = reader.ReadSingle(); var m23 = reader.ReadSingle(); reader.ReadSingle(); //0.0f var m31 = reader.ReadSingle(); var m32 = reader.ReadSingle(); var m33 = reader.ReadSingle(); reader.ReadSingle(); //0.0f var m41 = reader.ReadSingle(); var m42 = reader.ReadSingle(); var m43 = reader.ReadSingle(); reader.ReadSingle(); //1.0f Data.Add( new Matrix4x3( m11, m12, m13, m21, m22, m23, m31, m32, m33, m41, m42, m43)); } } //technically not part of the block reader.ReadInt16(); //0100 reader.ReadInt32(); //address }
public SoundBankVoice(EndianReader reader, uint id) { ID = id; reader.Skip(4); StorageType = (SoundStorageType)reader.ReadInt32(); AudioID = reader.ReadUInt32(); SourceID = reader.ReadUInt32(); }
public SoundBankEvent(EndianReader reader, uint id) { ID = id; // Read the action list int numActions = reader.ReadInt32(); ActionIDs = new uint[numActions]; for (int i = 0; i < numActions; i++) ActionIDs[i] = reader.ReadUInt32(); }
public SoundBankActorMixer(EndianReader reader, uint id) { ID = id; Info = new SoundInfo(reader); // Actor-mixers are just a list of children int numChildren = reader.ReadInt32(); ChildIDs = new uint[numChildren]; for (int i = 0; i < numChildren; i++) ChildIDs[i] = reader.ReadUInt32(); }
public RTPC(EndianReader reader) { XAxisParameterID = reader.ReadUInt32(); YAxisType = (RTPCYAxisType)reader.ReadInt32(); reader.Skip(5); short numPoints = reader.ReadInt16(); Points = new RTPCPoint[numPoints]; // Read points for (byte i = 0; i < numPoints; i++) Points[i] = new RTPCPoint(reader); }
public SoundBankMusicPlaylist(EndianReader reader, uint id) { ID = id; Info = new SoundInfo(reader); // Read segment IDs int numSegments = reader.ReadInt32(); SegmentIDs = new uint[numSegments]; for (int i = 0; i < numSegments; i++) SegmentIDs[i] = reader.ReadUInt32(); // TODO: read the rest of the data }
public SoundBankSequenceContainer(EndianReader reader, uint id) { ID = id; Info = new SoundInfo(reader); // hax reader.Skip(0x18); // Read child IDs int numChildren = reader.ReadInt32(); ChildIDs = new uint[numChildren]; for (int i = 0; i < numChildren; i++) ChildIDs[i] = reader.ReadUInt32(); }
public SoundBankMusicSwitchContainer(EndianReader reader, uint id) { ID = id; Info = new SoundInfo(reader); // Read segment IDs // TODO: this is pretty similar to SoundBankMusicPlaylist, // maybe this can be factored out into a common class somehow? int numSegments = reader.ReadInt32(); SegmentIDs = new uint[numSegments]; for (int i = 0; i < numSegments; i++) SegmentIDs[i] = reader.ReadUInt32(); // TODO: read the rest of the data }
private void ReadPathDefinitions(EndianReader reader) { int numPaths = reader.ReadInt32(); Paths = new SoundPath[numPaths]; for (int i = 0; i < numPaths; i++) Paths[i] = new SoundPath(reader); }
private void ReadSeekOffsets(EndianReader reader, int blockSize) { int numEntries = blockSize / 4; // The block is just an array of uint32s, one for each packet size SeekOffsets = new int[numEntries]; for (int i = 0; i < numEntries; i++) SeekOffsets[i] = reader.ReadInt32(); }
private void ReadHeader(EndianReader reader) { reader.Format = EndianFormat.Big; // Check the 'RIFX' magic if (reader.ReadInt32() != 0x52494658) // RIFX throw new InvalidOperationException("Invalid RIFX header"); // Skip over the size, it's endianness varies and the value itself is just plain wrong sometimes reader.Skip(4); // Read the format magic value FormatMagic = reader.ReadInt32(); }
private void ReadFormatBlock(EndianReader reader, int blockSize) { if (blockSize < 8) throw new InvalidOperationException("Invalid fmt block size"); Codec = reader.ReadInt16(); ChannelCount = reader.ReadInt16(); SampleRate = reader.ReadInt32(); BytesPerSecond = reader.ReadInt32(); BlockAlign = reader.ReadInt16(); BitsPerSample = reader.ReadInt16(); short extraDataSize = reader.ReadInt16(); ExtraData = reader.ReadBytes(extraDataSize); }
private void ReadBlocks(EndianReader reader, int size) { reader.Format = EndianFormat.Big; int offset = 4 * 3; // Start reading after the header long baseOffset = reader.Position - offset; // Start of the RIFX data // Read each block in the file while (offset < size) { // Read the block ID and size int blockId = reader.ReadInt32(); int blockSize = reader.ReadInt32(); offset += 4 * 2; // Handle the block switch (blockId) { case 0x666D7420: // 'fmt ' ReadFormatBlock(reader, blockSize); break; case 0x64617461: // 'data' // Don't read anything, just store the info DataOffset = offset; DataSize = blockSize; break; case 0x7365656B: // 'seek' ReadSeekOffsets(reader, blockSize); break; } // Skip to the next block offset += blockSize; reader.SeekTo(offset + baseOffset); } }
public BoneBlock_E902(EndianReader reader) : base(reader, 0xE902) { unk00 = reader.ReadSingle(); _FA02 = new PosBlock_FA02(reader); if (reader.PeekUInt16() == 0xEA02) _EA02 = new unkBlock_XXXX(reader, 0xEA02); _FB02 = new Block_FB02(reader); if (reader.PeekUInt16() == 0xEB02) _EB02 = new unkBlock_XXXX(reader, 0xEB02); _FC02 = new Block_FC02(reader); if (reader.PeekUInt16() == 0xEC02) _EC02 = new unkBlock_XXXX(reader, 0xEC02); _0A03 = new Block_0A03(reader); if (reader.PeekUInt16() == 0xED02) _ED02 = new unkBlock_XXXX(reader, 0xED02); //technically not part of the block reader.ReadInt16(); //0100 reader.ReadInt32(); //address }
private void ReadStateGroups(EndianReader reader) { int numStateGroups = reader.ReadInt32(); StateGroups = new StateGroup[numStateGroups]; for (int i = 0; i < numStateGroups; i++) StateGroups[i] = new StateGroup(reader); }
private void ReadGeomBlocks(EndianReader reader, bool loadmesh) { if (reader.PeekUInt16() == 0x2901) _2901 = new Block_2901(reader); _2E01 = new Block_2E01(reader); if(_2901 != null) { isInheritor = true; if (reader.PeekUInt16() == 0x3501) _3501 = new Block_3501(reader); reader.ReadInt16(); //2301 reader.ReadInt32(); //EOB offset if (reader.PeekUInt16() == 0x3101) { reader.ReadInt16(); //3101 reader.ReadInt32(); //EOB offset } reader.ReadInt16(); //2A01 reader.ReadInt32(); //EOB offset } else { Vertices = new VertexBlock_F100(reader, loadmesh, _2E01.geomUnk01); if (_2E01.geomUnk01 != 0 && _2E01.geomUnk01 != 3) { _3001 = new UVDataBlock_3001(reader, loadmesh, Vertices.Data); reader.SeekTo(_3001.EOBOffset); //failsafe } Indices = new IndexBlock_F200(reader, loadmesh); } BoundingBox = new BoundsBlock_1D01(reader); #region Block F800 reader.ReadInt16(); //F800 reader.ReadInt32(); //EOB address reader.ReadInt32(); //FFFFFFFF #endregion if (reader.PeekUInt16() == 0x2F01) _2F01 = new Block_2F01(reader); }
protected S3DBlock(EndianReader reader, int ident) { BaseAddress = (int)reader.Position; Ident = reader.ReadUInt16(EndianFormat.Big); if (Ident != ident) throw new InvalidOperationException(string.Format("Block identifier mismatch. Expected 0x{0:X4}, got 0x{1:X4}.", ident, Ident)); EOBOffset = reader.ReadInt32(); BlockSize = EOBOffset - (BaseAddress + 6); }
public IndexBlock_F200(EndianReader reader, bool loadMesh) : base(reader, 0xF200) { DataCount = reader.ReadInt32(); Data = new int[DataCount * 3]; if (DataCount == 0) return; if (!loadMesh) reader.SeekTo(EOBOffset); else for (int i = 0; i < DataCount * 3; i++) Data[i] = reader.ReadUInt16(); }
public int DataCount; //always 1 #endregion Fields #region Constructors public BoundsBlock_1D01(EndianReader reader) : base(reader, 0x1D01) { DataCount = reader.ReadInt32(); var min = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var max = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); Data.XBounds = new Range<float>(min.X, max.X); Data.YBounds = new Range<float>(min.Y, max.Y); Data.ZBounds = new Range<float>(min.Z, max.Z); }
private void ReadPathPoints(EndianReader reader) { int numPathPoints = reader.ReadInt32(); PathPoints = new SoundPathPoint[numPathPoints]; for (int i = 0; i < numPathPoints; i++) PathPoints[i] = new SoundPathPoint(reader); }
public Submesh(EndianReader reader) { reader.ReadInt16(); //0x0501 reader.ReadInt32(); //EOB offset FaceStart = reader.ReadInt32(); FaceLength = reader.ReadInt32(); reader.ReadInt16(); //0x0D01 reader.ReadInt32(); //EOB offset VertStart = reader.ReadInt32(); VertLength = reader.ReadInt32(); if (reader.PeekUInt16() == 0x3201) _3201 = new Block_3201(reader); if (reader.PeekUInt16() == 0x3401) _3401 = new Block_3401(reader); #region Block 0B01 reader.ReadInt16(); //0x0B01 var addr = reader.ReadInt32(); //EOB offset MaterialCount = reader.ReadInt32(); reader.ReadInt16(); //0x0E01 reader.ReadInt32(); //EOB offset MaterialIndex = reader.ReadInt32(); reader.SeekTo(addr); #endregion _1C01 = new Block_1C01(reader); _2001 = new Block_2001(reader); if (reader.PeekUInt16() == 0x2801) _2801 = new Block_2801(reader); reader.ReadInt16(); //0100 reader.ReadInt32(); //address to next }
private void ReadPositioningInfo(EndianReader reader) { HasPositioning = (reader.ReadByte() != 0); if (!HasPositioning) return; PositionType = (SoundPositionType)reader.ReadByte(); if (PositionType == SoundPositionType.Position2D) { EnablePanner = (reader.ReadByte() != 0); } else { PositionSourceType = (SoundPositionSourceType)reader.ReadInt32(); AttenuationID = reader.ReadUInt32(); EnableSpatialization = (reader.ReadByte() != 0); if (PositionSourceType == SoundPositionSourceType.UserDefined) { PlayType = (SoundPlayType)reader.ReadInt32(); Loop = (reader.ReadByte() != 0); TransitionTime = reader.ReadUInt32(); FollowListenerOrientation = (reader.ReadByte() != 0); ReadPaths(reader); } else if (PositionSourceType == SoundPositionSourceType.GameDefined) { UpdateEachFrame = (reader.ReadByte() != 0); } } }
public Node(EndianReader reader, bool loadMesh) { mainAddress = (int)reader.Position; xF000 = reader.ReadInt16(); reader.ReadInt32(); //address _B903 = new Block_B903(reader); if (reader.PeekUInt16() != 0xF900) ReadGeomBlocks(reader, loadMesh); Transform = new MatrixBlock_F900(reader); #region Block FA00 reader.ReadInt16(); //FA00 reader.ReadInt32(); //EOB address BoneIndex = reader.ReadInt32(); //node data index #endregion if (reader.PeekUInt16() == 0x8304) //used on zone/path objects _8304 = new ScriptRefBlock_8304(reader); if (reader.PeekUInt16() == 0xFD00) //used on template root node _FD00 = new Block_FD00(reader); #region Block 1501 reader.ReadInt16(); //1501 reader.ReadInt32(); //EOB address reader.ReadNullTerminatedString(); #endregion if (_2E01 != null) { reader.ReadInt16(); //0701 reader.ReadInt32(); //address to 1601 after submeshes reader.ReadInt16(); //F300 reader.ReadInt32(); //address to 0401 reader.ReadInt32(); //struct count (always 5 so far) unkC1 = new int[5]; //aformentioned struct for (int i = 0; i < 5; i++) { reader.ReadInt16(); //0301 reader.ReadInt32(); //address to 0100 unkC1[i] = reader.ReadInt32(); //count (always 0?) reader.ReadInt16(); //0100 reader.ReadInt32(); //address to next } #region Read Submesh Data [0401] reader.ReadInt16(); //0401 reader.ReadInt32(); //address to 0100 after submeshes (end of submesh data) subAddress = (int)reader.Position; var count = reader.ReadInt32(); Submeshes = new List<Submesh>(); for (int i = 0; i < count; i++) Submeshes.Add(new Submesh(reader)); #endregion reader.ReadInt16(); //0100 reader.ReadInt32(); //address if (Submeshes[0]._3201 != null) { reader.ReadInt16(); //1601 reader.ReadInt32(); //EOB offset reader.ReadInt16(); //1701 reader.ReadInt32(); //EOB offset unk0 = reader.ReadInt32(); unk1 = reader.ReadInt32(); _3301 = new Block_3301(reader, loadMesh, Vertices.Data); if (reader.PeekUInt16() == 0x1A01) _1A01 = new Block_1A01(reader, loadMesh, Vertices.Data); reader.ReadInt16(); //0100 reader.ReadInt32(); //address } } if (reader.PeekUInt16() == 0x2B01) { reader.ReadInt16(); //2B01 reader.ReadInt32(); //EOB offset ParentID = reader.ReadInt32(); } reader.ReadInt16(); //0100 reader.ReadInt32(); //address }
public ScriptRefBlock_8304(EndianReader reader) : base(reader, 0x8304) { Reference = reader.ReadInt32(); }
public Block_FD00(EndianReader reader) : base(reader, 0xFD00) { reader.ReadInt16(); //BA01 reader.ReadInt32(); //address Data = reader.ReadNullTerminatedString(); }
public RTPCPoint(EndianReader reader) { X = reader.ReadSingle(); Y = reader.ReadSingle(); CurveShape = (RTPCCurveShape)reader.ReadInt32(); }
public UVDataBlock_3001(EndianReader reader, bool loadMesh, Vertex[] Vertices) : base(reader, 0x3001) { DataCount = reader.ReadInt32(); //vCount x2E00 = reader.ReadInt16(); //2E00 reader.Format = EndianFormat.Big; unkUV0 = reader.ReadInt16(); //flags? 0x1C00 when world unkUV1 = reader.ReadByte(); unkUV2 = reader.ReadByte(); unkUV3 = reader.ReadByte(); unkUV4 = reader.ReadByte(); //0x00 when world, else 0x20 DataSize = reader.ReadByte(); if (!loadMesh) reader.SeekTo(EOBOffset); else for (int i = 0; i < DataCount; i++) { Vector tex0 = new Vector(); #region switch switch (DataSize) { case 8: tex0 = Vector.FromUByteN4(reader.ReadUInt32()); reader.Skip(0); break; case 12: reader.Skip(4); break; case 16: reader.Skip(12); break; case 20: reader.Skip(16); break; case 24: reader.Skip(16); break; case 28: reader.Skip(20); break; case 32: reader.Skip(16); break; case 36: reader.Skip(24); break; case 44: reader.Skip(28); break; } #endregion int u = reader.ReadInt16(); int v = reader.ReadInt16(); //var tex0 = new RealQuat(((float)a + (float)0) / (float)0xFFFF, ((float)b + (float)0) / (float)0xFFFF); var tex1 = new Vector((float)u / (float)(0x7FFF), (float)v / (float)(0x7FFF)); #region switch switch (DataSize) { case 8: reader.Skip(0); break; case 12: reader.Skip(4); break; case 16: reader.Skip(0); break; case 20: reader.Skip(0); break; case 24: reader.Skip(4); break; case 28: reader.Skip(4); break; case 32: reader.Skip(12); break; case 36: reader.Skip(8); break; case 44: reader.Skip(12); break; } #endregion //Vertices[i].Values.Add(new VertexValue(tex0, 0, "normal", 0)); Vertices[i].Values.Add(new VertexValue(tex1, VertexValue.ValueType.Int16_N2, "texcoords", 0)); } reader.Format = EndianFormat.Little; }