protected S3DBlock(EndianReader reader, int ident) { BaseAddress = (int)reader.Position; Ident = reader.ReadUInt16(EndianFormat.Big); if (Ident != ident) throw new InvalidOperationException(string.Format("Block identifier mismatch. Expected 0x{0:X4}, got 0x{1:X4}.", ident, Ident)); EOBOffset = reader.ReadInt32(); BlockSize = EOBOffset - (BaseAddress + 6); }
public VertexValue(XmlNode Node, EndianReader reader) { if (Convert.ToInt32(Node.Attributes["stream"].Value) > 0) throw new NotSupportedException("Multi-streamed vertices not supported"); Type = (ValueType)Enum.Parse(typeof(ValueType), Node.Attributes["type"].Value); Usage = Node.Attributes["usage"].Value; UsageIndex = Convert.ToInt32(Node.Attributes["usageIndex"].Value); switch (Type) { case ValueType.Float32_2: Data = new Vector(reader.ReadSingle(), reader.ReadSingle()); break; case ValueType.Float32_3: Data = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); break; case ValueType.Float32_4: Data = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); break; case ValueType.Int8_N4: Data = new Vector((float)reader.ReadByte() / (float)0x7F, (float)reader.ReadByte() / (float)0x7F, (float)reader.ReadByte() / (float)0x7F, (float)reader.ReadByte() / (float)0x7F); break; case ValueType.UInt8_2: Data = new Vector(reader.ReadByte(), reader.ReadByte(), 0, 0); break; case ValueType.UInt8_3: Data = new Vector(reader.ReadByte(), reader.ReadByte(), reader.ReadByte(), 0); break; case ValueType.UInt8_4: Data = Vector.FromUByte4(reader.ReadUInt32()); break; case ValueType.UInt8_N2: Data = new Vector((float)reader.ReadByte() / (float)0xFF, (float)reader.ReadByte() / (float)0xFF, 0, 0); break; case ValueType.UInt8_N3: Data = new Vector((float)reader.ReadByte() / (float)0xFF, (float)reader.ReadByte() / (float)0xFF, (float)reader.ReadByte() / (float)0xFF, 0); break; case ValueType.UInt8_N4: Data = Vector.FromUByteN4(reader.ReadUInt32()); break; case ValueType.Int16_N3: Data = new Vector(((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF, ((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF, ((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF, 0); break; case ValueType.Int16_N4: Data = new Vector(((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF, ((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF, ((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF, ((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF); break; case ValueType.UInt16_2: Data = new Vector(reader.ReadUInt16(), reader.ReadUInt16()); break; case ValueType.UInt16_4: Data = new Vector(reader.ReadUInt16(), reader.ReadUInt16(), reader.ReadUInt16(), reader.ReadUInt16()); break; case ValueType.UInt16_N2: Data = new Vector((float)reader.ReadUInt16() / (float)0xFFFF, (float)reader.ReadUInt16() / (float)0xFFFF); break; case ValueType.UInt16_N4: Data = new Vector((float)reader.ReadUInt16() / (float)0xFFFF, (float)reader.ReadUInt16() / (float)0xFFFF, (float)reader.ReadUInt16() / (float)0xFFFF, (float)reader.ReadUInt16() / (float)0xFFFF); break; case ValueType.DecN4: Data = Vector.FromDecN4(reader.ReadUInt32()); break; case ValueType.UDecN4: Data = Vector.FromUDecN4(reader.ReadUInt32()); break; case ValueType.DHenN3: Data = Vector.FromDHenN3(reader.ReadUInt32()); break; case ValueType.UDHenN3: Data = Vector.FromUDHenN3(reader.ReadUInt32()); break; case ValueType.HenDN3: Data = Vector.FromHenDN3(reader.ReadUInt32()); break; case ValueType.UHenDN3: Data = Vector.FromUHenDN3(reader.ReadUInt32()); break; case ValueType.Float16_2: Data = new Vector(Half.ToHalf(reader.ReadUInt16()), Half.ToHalf(reader.ReadUInt16())); break; case ValueType.Float16_4: Data = new Vector(Half.ToHalf(reader.ReadUInt16()), Half.ToHalf(reader.ReadUInt16()), Half.ToHalf(reader.ReadUInt16()), Half.ToHalf(reader.ReadUInt16())); break; case ValueType.D3DColour: reader.ReadUInt32(); break; } }
public IndexBlock_F200(EndianReader reader, bool loadMesh) : base(reader, 0xF200) { DataCount = reader.ReadInt32(); Data = new int[DataCount * 3]; if (DataCount == 0) return; if (!loadMesh) reader.SeekTo(EOBOffset); else for (int i = 0; i < DataCount * 3; i++) Data[i] = reader.ReadUInt16(); }