// Use this for initialization void Start() { buttonSpawn.Init(); txtTimer.text = ""; List <Rsc> rscList = ResourceManager.GetResourceList(); for (int i = 0; i < rscList.Count; i++) { if (i == 0) { rscObjList[i].Init(); } else { rscObjList.Add(rscObjList[0].Clone("RscObj" + i, new Vector3(i * 1, -40, 0))); } rscObjList[i].imageIcon.sprite = rscList[i].icon; } OnLife(0); OnNewWave(1); OnResourceChanged(new List <int>()); if (SpawnManager.AutoStart()) { buttonSpawn.rootObj.SetActive(false); //StartCoroutine(AutoStartTimer()); OnSpawnTimer(SpawnManager.GetAutoStartDelay()); } }
// Use this for initialization void Start() { _instance = this; init = true; txtTimer.text = "Start Game"; scoreObj.SetActive(false); OnLife(0); OnNewWave(1); OnResourceChanged(0); if (SpawnManager.AutoStart()) { buttonSpawn.SetActive(false); OnSpawnTimer(SpawnManager.GetAutoStartDelay()); } }
// Use this for initialization void Start() { buttonSpawn.Init(); txtTimer.text = ""; List <Rsc> rscList = ResourceManager.GetResourceList(); for (int i = 0; i < rscList.Count; i++) { if (i == 0) { rscObjList[i].Init(); } else { rscObjList.Add(rscObjList[0].Clone("RscObj" + i, new Vector3(i * 90, 0, 0))); } rscObjList[i].imageIcon.sprite = rscList[i].icon; } OnLife(0); OnNewWave(1); OnResourceChanged(new List <int>()); OnScoreChanged(0); if (SpawnManager.AutoStart()) { buttonSpawn.rootObj.SetActive(false); //StartCoroutine(AutoStartTimer()); OnSpawnTimer(SpawnManager.GetAutoStartDelay()); } storyRect = storyObj.GetComponent <RectTransform>(); storyRect.Translate(0, 0, 0); defaultX = storyRect.position.x; storyObj.SetActive(true); storyAudio.Play(); infoImages = GameObject.FindGameObjectsWithTag("InfoImagesTag"); OnInfoButton(); }