/// <summary> /// display the player objects to collect /// </summary> /// <returns></returns> public int DisplayGetPlayerObjectToPickUp() { int gameObjectsId = 0; bool validGamerObjectId = false; // // get a list of player objects in the current location // List <PlayerObject> playerObjectsInLocation = _gameUniverse.GetPlayerObjectsByLocationId(_gamePlayer.SpaceTimeLocationID); if (playerObjectsInLocation.Count > 0) { DisplayGamePlayScreen("Pick Up Game Object", Text.GameObjectsChooseList(playerObjectsInLocation), ActionMenu.ObjectMenu, ""); while (!validGamerObjectId) { // // get an integer from the player // GetInteger($"Enter the ID number of the onject you wish to add to your inventory: ", 0, 0, out gameObjectsId); // // validate integer as a valid game object id and in current location // if (_gameUniverse.IsValidPlayerObjectByLocationId(gameObjectsId, _gamePlayer.SpaceTimeLocationID)) { PlayerObject playerObject = _gameUniverse.GetGameObjectById(gameObjectsId) as PlayerObject; if (playerObject.CanInventory) { validGamerObjectId = true; } else { ClearInputBox(); DisplayInputErrorMessage("It appears you may not inventory that object. Please try again."); } } else { ClearInputBox(); DisplayInputErrorMessage("It appears you entered an invalid game object ID. Please try again."); } } } else { DisplayGamePlayScreen("Pick Up Game Object", "It appears there are no game objects here.", ActionMenu.ObjectMenu, ""); } return(gameObjectsId); }