///<summary> /// display look around /// </summary> public void DisplayLookAround() { // // get current location // SpaceTimeLocation currentSpaceTimeLocation = _gameUniverse.GetSpaceTimeLocationById(_gamePlayer.SpaceTimeLocationID); // // get list of game objects in current location // List <GameObject> gameObjectsInCurrentSpaceTimeLocation = _gameUniverse.GetGameObjectByLocationId(_gamePlayer.SpaceTimeLocationID); // // get list of NPCs in current location // List <Npc> npcsInCurrentSpactTimeLocation = _gameUniverse.GetNpcsByLocationId(_gamePlayer.SpaceTimeLocationID); string messageBoxText = Text.LookAround(currentSpaceTimeLocation) + Environment.NewLine + Environment.NewLine; messageBoxText += Text.GameObjectsChooseList(gameObjectsInCurrentSpaceTimeLocation); messageBoxText += Text.NpcsChooseList(npcsInCurrentSpactTimeLocation); DisplayGamePlayScreen("Current Location", Text.LookAround(currentSpaceTimeLocation), ActionMenu.MainMenu, ""); }