public int DisplayGetObjectToInteractWithId() { int interactiveObjectId = 0; bool validInteractiveObject = false; // // get a list of game onjects in the current space-time location // List <InteractiveObject> interactiveObjectsInIslandLocation = _gameUniverse.GetInteractiveObjectsByIslandLocationId(_gameSurvivor.IslandLocationID); if (interactiveObjectsInIslandLocation.Count > 0) { DisplayGamePlayScreen("Interact With an Object", Text.InteractiveObjectsChooseList(interactiveObjectsInIslandLocation), ActionMenu.ObjectMenu, ""); while (!validInteractiveObject) { // // get an integer from the player // GetInteger($"Enter the Id number of the object you wish to interact with: ", 0, 0, out interactiveObjectId); // // validate integer as a valid game object id and in current location // if (_gameUniverse.IsValidGameObjectByLocationId(interactiveObjectId, _gameSurvivor.IslandLocationID)) { validInteractiveObject = true; } else { ClearInputBox(); DisplayInputErrorMessage("It appears you entered an invalid game object id. Please try again."); } } } else { ClearInputBox(); DisplayGamePlayScreen("Interact With an Object", "It appears there are no game objects here.", ActionMenu.ObjectMenu, ""); interactiveObjectId = 0; } return(interactiveObjectId); }