public static float GetAvgDistanceFromAllyTeam(Vector3 from, float MaxRange = 1200f) { var numberOfAllies = from.CountAlliesInRange(MaxRange); if (numberOfAllies != 0) { var allies = HeroManager.Allies.Where(ally => ally.IsValidTarget(MaxRange, false, from) && !ally.IsMe).ToList(); var totalDistance = allies.Sum(ally => ally.Distance(ObjectManager.Player.ServerPosition)); return totalDistance / numberOfAllies; } return -1; }
public static bool OkToQ(Vector3 position) { if (position.UnderTurret(true) && !ObjectManager.Player.UnderTurret(true)) return false; var allies = position.CountAlliesInRange(ObjectManager.Player.AttackRange); var enemies = position.CountEnemiesInRange(ObjectManager.Player.AttackRange); var lhEnemies = GetLhEnemiesNearPosition(position, ObjectManager.Player.AttackRange).Count(); if (enemies == 1) //It's a 1v1, safe to assume I can E { return true; } //Adding 1 for the Player return (allies + 1 > enemies - lhEnemies); }
private void kill(Positions positions, Vector3 pos) { if (R.IsReady() && pos.Distance(positions.Player.Position) < 1200 && pos.CountAlliesInRange(1800) < 1) { if (checkdmg(positions.Player) && UltTime(pos) < positions.RecallData.GetRecallTime() && !isColliding(pos) && !CheckShieldTower(pos)) { R.Cast(pos); } } }
private static bool CheckObjective(Vector3 pos) { if ((pos.CountEnemiesInRange(800) > 0 || pos.CountAlliesInRange(800) > 0) && !CheckForRetreat(null, pos)) { var obj = Helpers.GetNearest(pos); if (obj != null && obj.Health < obj.MaxHealth - 300) { if (player.Distance(pos) > Jungle.smiteRange) { _GameInfo.MoveTo = pos; return true; } } } if ((Jungle.SmiteReady() || (player.Level >= 14 && player.HealthPercent > 80)) && player.Level >= 9 && player.Distance(Camps.Dragon.Position) < GameInfo.ChampionRange) { var drake = Helpers.GetNearest(player.Position, GameInfo.ChampionRange); if (drake != null && drake.Name.Contains("Dragon")) { _GameInfo.CurrentMonster = 13; _GameInfo.MoveTo = drake.Position; return true; } } return false; }
public static bool IsSafePosition(Vector3 position) // cradits to Asuna & ijabba { if (position.UnderTurret(true) && !Player.UnderTurret(true)) { return false; } var allies = position.CountAlliesInRange(Orbwalking.GetRealAutoAttackRange(Player)); var enemies = position.CountEnemiesInRange(Orbwalking.GetRealAutoAttackRange(Player)); var lhEnemies = GetLhEnemiesNearPosition(position, Orbwalking.GetRealAutoAttackRange(Player)).Count(); if (enemies == 1) { return true; } return (allies + 1 > enemies - lhEnemies); }
private void kill(Positions positions, Vector3 pos) { if (R.IsReady() && pos.Distance(positions.Player.Position) < 1200 && pos.CountAlliesInRange(configMenu.Item("Alliesrange").GetValue<Slider>().Value) < 1) { if (checkdmg(positions.Player, pos) && UltTime(pos) < positions.RecallData.GetRecallTime() && !isColliding(pos)) { if (player.ChampionName == "Xerath") { xerathUlt(positions, pos); } R.Cast(pos); if (player.ChampionName == "Draven" && configMenu.Item("CallBack").GetValue<bool>()) { Utility.DelayAction.Add((int) (UltTime(pos)-300), () => R.Cast()); } } } }
/// <summary> /// Checks if a position is safe /// </summary> /// <param name="position"> /// The Position /// </param> /// <returns> /// The <see cref="bool"/>. /// </returns> private bool IsSafe(Vector3 position) { if (position.UnderTurret(true) && !ObjectManager.Player.UnderTurret(true)) { return false; } var allies = position.CountAlliesInRange(ObjectManager.Player.AttackRange); var enemies = position.CountEnemiesInRange(ObjectManager.Player.AttackRange); var lhEnemies = GetLhEnemiesNearPosition(position, ObjectManager.Player.AttackRange).Count(); if (enemies == 1) { // It's a 1v1, safe to assume I can E return true; } // Adding 1 for the Player return allies + 1 > enemies - lhEnemies; }
private void kill(Positions positions, Vector3 pos) { if (R.IsReady() && pos.Distance(positions.Player.Position) < 1200 && pos.CountAlliesInRange(configMenu.Item("Alliesrange").GetValue<Slider>().Value) < 1) { if (checkdmg(positions.Player, pos) && UltTime(pos) < positions.RecallData.GetRecallTime() && !isColliding(pos)) { if (player.ChampionName == "Xerath") { xerathUlt(positions, pos); } R.Cast(pos); } } }