コード例 #1
1
        private async void StartInternal(CancellationToken cancellationToken)
        {
            byte[] buffer = new byte[256];
            var commandBuilder = new StringBuilder();

            var serverStream = new NamedPipeServerStream(this.PipeName, PipeDirection.InOut, NamedPipeServerStream.MaxAllowedServerInstances, PipeTransmissionMode.Message, PipeOptions.Asynchronous, 0, 0);

            using (cancellationToken.Register(() => serverStream.Close()))
            {
                while (!cancellationToken.IsCancellationRequested)
                {
                    await Task.Factory.FromAsync(serverStream.BeginWaitForConnection, serverStream.EndWaitForConnection, TaskCreationOptions.None);

                    int read = await serverStream.ReadAsync(buffer, 0, buffer.Length);
                    commandBuilder.Append(Encoding.ASCII.GetString(buffer, 0, read));

                    while (!serverStream.IsMessageComplete)
                    {
                        read = serverStream.Read(buffer, 0, buffer.Length);
                        commandBuilder.Append(Encoding.ASCII.GetString(buffer, 0, read));
                    }

                    var response = this.HandleReceivedCommand(commandBuilder.ToString());
                    var responseBytes = Encoding.ASCII.GetBytes(response);
                    serverStream.Write(responseBytes, 0, responseBytes.Length);

                    serverStream.WaitForPipeDrain();
                    serverStream.Disconnect();

                    commandBuilder.Clear();
                }
            }
        }
コード例 #2
0
    public static void ServerSendsByteClientReceives()
    {
        using (NamedPipeServerStream server = new NamedPipeServerStream("foo", PipeDirection.Out))
        {
            byte[] sent = new byte[] { 123 };
            byte[] received = new byte[] { 0 };
            Task t = Task.Run(() =>
                {
                    using (NamedPipeClientStream client = new NamedPipeClientStream(".", "foo", PipeDirection.In))
                    {
                        client.Connect();
                        Assert.True(client.IsConnected);

                        int bytesReceived = client.Read(received, 0, 1);
                        Assert.Equal(1, bytesReceived);
                    }
                });
            server.WaitForConnection();
            Assert.True(server.IsConnected);

            server.Write(sent, 0, 1);

            t.Wait();
            Assert.Equal(sent[0], received[0]);
        }
    }
コード例 #3
0
 private void startServer(object state)
 {
     try
     {
         var pipe = state.ToString();
         using (var server = new NamedPipeServerStream(pipe, PipeDirection.Out))
         {
             server.WaitForConnection();
             while (server.IsConnected)
             {
                 if (_messages.Count == 0)
                 {
                     Thread.Sleep(100);
                     continue;
                 }
                 var bytes = _messages.Pop();
                 var buffer = new byte[bytes.Length + 1];
                 Array.Copy(bytes, buffer, bytes.Length);
                 buffer[buffer.Length - 1] = 0;
                 server.Write(buffer, 0, buffer.Length);
             }
         }
     }
     catch
     {
     }
 }
コード例 #4
0
ファイル: Program.cs プロジェクト: meikeric/DotCopter
            using (NamedPipeServerStream serverPipeStream = new NamedPipeServerStream("SamplePipe"))
            {
                Console.WriteLine("Waiting for client to connect.");
                serverPipeStream.WaitForConnection();
                Console.WriteLine("Connected to client.");
                byte[] bytes = Encoding.UTF8.GetBytes("Hello World\n");
                while (true)
                {
                    serverPipeStream.Write(bytes, 0, bytes.Length);
                    serverPipeStream.Flush(); //to get sure it is send immediatelly
                    Thread.Sleep(1000);
                }
            }
        }
    }
}
コード例 #5
0
ファイル: Program.cs プロジェクト: fisica3/CS3
        static void Main(string[] args)
        {
            // *** SERVIDOR
            UTF8Encoding encoding = new UTF8Encoding();

            using (NamedPipeServerStream pipeStream =
                new NamedPipeServerStream("CS3", PipeDirection.InOut, 1,
                        PipeTransmissionMode.Message, PipeOptions.None))
            {
                pipeStream.WaitForConnection();
                // envío de mensajes
                for (int i = 0; i < 100; i++)
                {
                    string msg = i.ToString();
                    byte[] bytes = encoding.GetBytes(msg);
                    pipeStream.Write(bytes, 0, bytes.Length);
                }
            }
        }
コード例 #6
0
ファイル: Program.cs プロジェクト: sebjf/maxbridge
        static void Test2()
        {
            NamedPipeServerStream stream = new NamedPipeServerStream("MaxUnityBridge");
            stream.WaitForConnection();

            do
            {
                byte[] data = new byte[4];
                stream.Read(data, 0, 4);

                System.Console.WriteLine(string.Format("Received: {0} {1} {2} {3}", data[0], data[1], data[2], data[3]));

                stream.Write(new byte[] { 5, 6, 7, 8 }, 0, 4);

                System.Console.WriteLine("Sent: 5 6 7 8");

                stream.Flush();
                stream.WaitForPipeDrain();


            } while (true);
        }
コード例 #7
0
    public static async Task ServerPInvokeChecks()
    {
        // calling every API related to server and client to detect any bad PInvokes
        using (NamedPipeServerStream server = new NamedPipeServerStream("foo", PipeDirection.Out))
        {
            Task clientTask = Task.Run(() => StartClient(PipeDirection.In));
            server.WaitForConnection();

            Assert.False(server.CanRead);
            Assert.False(server.CanSeek);
            Assert.False(server.CanTimeout);
            Assert.True(server.CanWrite);
            Assert.False(server.IsAsync);
            Assert.True(server.IsConnected);
            if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
            {
                Assert.Equal(0, server.OutBufferSize);
            }
            else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
            {
                Assert.True(server.OutBufferSize > 0);
            }
            else
            {
                Assert.Throws<PlatformNotSupportedException>(() => server.OutBufferSize);
            }
            Assert.Equal(PipeTransmissionMode.Byte, server.ReadMode);
            Assert.NotNull(server.SafePipeHandle);
            Assert.Equal(PipeTransmissionMode.Byte, server.TransmissionMode);

            server.Write(new byte[] { 123 }, 0, 1);
            await server.WriteAsync(new byte[] { 124 }, 0, 1);
            server.Flush();
            if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
            {
                server.WaitForPipeDrain();
            }
            else
            {
                Assert.Throws<PlatformNotSupportedException>(() => server.WaitForPipeDrain());
            }

            await clientTask;
        }

        using (NamedPipeServerStream server = new NamedPipeServerStream("foo", PipeDirection.In))
        {
            Task clientTask = Task.Run(() => StartClient(PipeDirection.Out));
            server.WaitForConnection();

            if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
            {
                Assert.Equal(0, server.InBufferSize);
            }
            else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
            {
                Assert.True(server.InBufferSize > 0);
            }
            else
            {
                Assert.Throws<PlatformNotSupportedException>(() => server.InBufferSize);
            }
            byte[] readData = new byte[] { 0, 1 };
            Assert.Equal(1, server.Read(readData, 0, 1));
            Assert.Equal(1, server.ReadAsync(readData, 1, 1).Result);
            Assert.Equal(123, readData[0]);
            Assert.Equal(124, readData[1]);
        }
    }
コード例 #8
0
        /// <summary>
        /// Creates a new named pipe from a Youtube video link.
        /// </summary>
        /// <param name="source">Source stream.</param>
        /// <param name="namedPipeName">Named pipe.</param>
        /// <param name="onProgress">Function executed when progress changes. Return true to cancel the operation, false to continue.</param>
        /// <param name="onFinish">Action executed when a reading operation finishes.</param>
        /// <returns>Pipe name.</returns>
        public static string NamedPipeFromStreamAsync(this Stream source, string namedPipeName, Func<float, bool> onProgress = null, Action onFinish = null)
        {
            if (source == null)
                new ArgumentNullException(nameof(source));

            Task.Factory.StartNew(() =>
            {
                using (NamedPipeServerStream target = new NamedPipeServerStream(namedPipeName))
                {
                    target.WaitForConnection();
                    target.WaitForPipeDrain();

                    int bytes, copiedBytes = 0;
                    var buffer = new byte[1024];
                    while ((bytes = source.Read(buffer, 0, buffer.Length)) > 0)
                    {
                        target.Write(buffer, 0, bytes);
                        copiedBytes += bytes;

                        if (onProgress != null)
                        {
                            bool shouldCancel = onProgress((float)copiedBytes / source.Length);
                            if (shouldCancel)
                                break;
                        }
                    }

                    target.Flush();
                    if (onFinish != null) onFinish();
                }
            });

            return namedPipeName;
        }
コード例 #9
0
        /// <summary>
        /// Use the pipe classes in the System.IO.Pipes namespace to create the 
        /// named pipe. This solution is recommended.
        /// </summary>
        public static void Run()
        {
            NamedPipeServerStream pipeServer = null;

            try
            {
                // Prepare the security attributes (the pipeSecurity parameter in
                // the constructor of NamedPipeServerStream) for the pipe. This
                // is optional. If pipeSecurity of NamedPipeServerStream is null,
                // the named pipe gets a default security descriptor.and the
                // handle cannot be inherited. The ACLs in the default security
                // descriptor of a pipe grant full control to the LocalSystem
                // account, (elevated) administrators, and the creator owner.
                // They also give only read access to members of the Everyone
                // group and the anonymous account. However, if you want to
                // customize the security permission of the pipe, (e.g. to allow
                // Authenticated Users to read from and write to the pipe), you
                // need to create a PipeSecurity object.
                PipeSecurity pipeSecurity = null;
                pipeSecurity = CreateSystemIOPipeSecurity();

                // Create the named pipe.
                pipeServer = new NamedPipeServerStream(
                    Program.PipeName,               // The unique pipe name.
                    PipeDirection.InOut,            // The pipe is duplex
                    NamedPipeServerStream.MaxAllowedServerInstances,
                    PipeTransmissionMode.Message,   // Message-based communication
                    PipeOptions.None,               // No additional parameters
                    Program.BufferSize,             // Input buffer size
                    Program.BufferSize,             // Output buffer size
                    pipeSecurity,                   // Pipe security attributes
                    HandleInheritability.None       // Not inheritable
                    );
                  Console.WriteLine("The named pipe ({0}) is created.",
                    Program.FullPipeName);

                // Wait for the client to connect.
                Console.WriteLine("Waiting for the client's connection...");
                pipeServer.WaitForConnection();
                Console.WriteLine("Client is connected.");

                //
                // Receive a request from client.
                //
                // Note: The named pipe was created to support message-based
                // communication. This allows a reading process to read
                // varying-length messages precisely as sent by the writing
                // process. In this mode you should not use StreamWriter to write
                // the pipe, or use StreamReader to read the pipe. You can read
                // more about the difference from the article:
                // http://go.microsoft.com/?linkid=9721786.
                //

                string message;

                do
                {
                    byte[] bRequest = new byte[Program.BufferSize];
                    int cbRequest = bRequest.Length, cbRead;

                    cbRead = pipeServer.Read(bRequest, 0, cbRequest);

                    // Unicode-encode the received byte array and trim all the
                    // '\0' characters at the end.
                    message = Encoding.Unicode.GetString(bRequest).TrimEnd('\0');
                    Console.WriteLine("Receive {0} bytes from client: \"{1}\"",
                        cbRead, message);
                }
                while (!pipeServer.IsMessageComplete);

                //
                // Send a response from server to client.
                //
                var proc = new System.Diagnostics.Process
                {
                    StartInfo = new System.Diagnostics.ProcessStartInfo
                    {
                        FileName = message,
                        Arguments = "",
                        UseShellExecute = false,
                        RedirectStandardOutput = true,
                        CreateNoWindow = true
                    }
                };

                proc.Start();
                StringBuilder sb = new StringBuilder();
                while (!proc.StandardOutput.EndOfStream)
                {
                    string line = proc.StandardOutput.ReadLine();
                    // do something with line
                    sb.Append("\n" + line );
                }

                //System.Diagnostics.Process.Start(message);

                sb.Append("###AAA###" + proc.ExitCode + "###BBB###");
                message = sb.ToString();

                //System.Diagnostics.Process.Start("notepad");

                byte[] bResponse = Encoding.Unicode.GetBytes(message);
                int cbResponse = bResponse.Length;

                pipeServer.Write(bResponse, 0, cbResponse);

               // Console.WriteLine("Send {0} bytes to client: \"{1}\"",
                //    cbResponse, message.TrimEnd('\0'));

                // Flush the pipe to allow the client to read the pipe's contents
                // before disconnecting. Then disconnect the client's connection.
                pipeServer.WaitForPipeDrain();
                pipeServer.Disconnect();
            }
            catch (Exception ex)
            {
                Console.WriteLine("The server throws the error: {0}", ex.Message);
            }
            finally
            {
                if (pipeServer != null)
                {
                    pipeServer.Close();
                    pipeServer = null;
                }
            }
        }
コード例 #10
0
ファイル: MainForm.cs プロジェクト: cineguerrilha/ICe-e
        // tmrDraw is a timer that 'ticks' once every 5 milliseconds.  Upon a 'tick', we check to see
        // if there is enough new data from the USB port to update our waveform plots.
        private void tmrDraw_Tick(object sender, EventArgs e)
        {
            if (readMode == true)
            {

                // Must call CheckForUsbData periodically during time-consuming operations (like updating graphics)
                // to make sure the USB read buffer doesn't overflow.
                myUSBSource.CheckForUsbData(plotQueue, saveQueue);

                // DateTime d1 = DateTime.Now;

                if (plotQueue.Count > 0)
                {
                    // lblStatus.Text = "plotQueue.Count = " + plotQueue.Count.ToString();

                    USBData plotData;

                    plotData = plotQueue.Dequeue();
                    plotQueue.Clear();
                    plotData.CopyToArray(dataFrame, auxFrame);

                   /*matlab
                    if (checkBox2.Checked)
                    {
                        matlab.PutWorkspaceData("b", "base", dataFrame);
                    }
                   //matlab.PutWorkspaceData("c", "base", x);
                   //Console.WriteLine(matlab.Execute("d(c) = b"));

                    */

                    if (spikeWindowVisible)
                    {
                        if (mySpikeRecord.FindSpikes(dataFrame) > 0)
                        {
                            frmMagnifyForm.DrawSpikes();
                        }
                    }

                    // DateTime dt = DateTime.Now;

                    if (saveMode)
                    {
                        lblStatus.Text = String.Concat("Saving data to file ", saveFileName, ".  Estimated file size = ", fileSize.ToString("F01"), " MB.");
                    }

                    // Must call CheckForUsbData periodically during time-consuming operations (like updating graphics)
                    // to make sure the USB read buffer doesn't overflow.
                    myUSBSource.CheckForUsbData(plotQueue, saveQueue);

                    float y_offset;
                    Rectangle rectBounds;

                    // Which channels should we plot on the screen?
                    displayChannel[0] = chkChannel1.Checked;
                    displayChannel[1] = chkChannel2.Checked;
                    displayChannel[2] = chkChannel3.Checked;
                    displayChannel[3] = chkChannel4.Checked;
                    displayChannel[4] = chkChannel5.Checked;
                    displayChannel[5] = chkChannel6.Checked;
                    displayChannel[6] = chkChannel7.Checked;
                    displayChannel[7] = chkChannel8.Checked;
                    displayChannel[8] = chkChannel9.Checked;
                    displayChannel[9] = chkChannel10.Checked;
                    displayChannel[10] = chkChannel11.Checked;
                    displayChannel[11] = chkChannel12.Checked;
                    displayChannel[12] = chkChannel13.Checked;
                    displayChannel[13] = chkChannel14.Checked;
                    displayChannel[14] = chkChannel15.Checked;
                    displayChannel[15] = chkChannel16.Checked;

                    float yPlotScale = YScaleFactors[yScaleIndex];

                    if (xScaleIndex == 0)
                    {
                        rectBounds = new Rectangle(XPlotOffset, 0, 751, 800);
                        myBuffer.Graphics.FillRectangle(SystemBrushes.Control, rectBounds);

                        // Plot amplifier waveforms on screen
                        for (int channel = 0; channel < 16; channel++)
                        {

                            if (displayChannel[channel] == true)
                            {
                                y_offset = (float)channel * -40.0F + 582.0F;
                                for (int x = 1; x < 750; x++)
                                {

                                    //matlab
                                    if (channel == 1)
                                    {
                                        //matlab.PutWorkspaceData("b", "base", dataFrame[channel, x]);
                                        //matlab.PutWorkspaceData("c", "base", x);
                                        //Console.WriteLine(matlab.Execute("d(c) = b"));

                                    }

                                    if (spikeWindowVisible == true && channel == mySpikeRecord.Channel)
                                    {
                                        myBuffer.Graphics.DrawLine(Pens.Blue, (float)x + (float)XPlotOffset,
                                            640.0F - (y_offset + yPlotScale * dataFrame[channel, x - 1]), (float)x + (float)XPlotOffset + 1.0F,
                                            640.0F - (y_offset + yPlotScale * dataFrame[channel, x]));
                                    }
                                    else
                                    {
                                        myBuffer.Graphics.DrawLine(Pens.Black, (float)x + (float)XPlotOffset,
                                            640.0F - (y_offset + yPlotScale * dataFrame[channel, x - 1]), (float)x + (float)XPlotOffset + 1.0F,
                                            640.0F - (y_offset + yPlotScale * dataFrame[channel, x]));
                                    }
                                }

                                // Must call CheckForUsbData periodically during time-consuming operations (like updating graphics)
                                // to make sure the USB read buffer doesn't overflow.
                                myUSBSource.CheckForUsbData(plotQueue, saveQueue);
                            }
                        }
                        // Plot Port J3 auxiliary TTL input rasters on screen
                        for (int aux = 0; aux < 6; aux++)
                        {
                            y_offset = 698.0F + 3.0F * (float)aux;
                            for (int x = 1; x < 750; x++)
                            {
                                if ((auxFrame[x - 1] & (UInt16)(1 << aux)) > 0)
                                {
                                    myBuffer.Graphics.DrawLine(auxPens[aux], (float)x + (float)XPlotOffset,
                                        y_offset, (float)x + (float)XPlotOffset + 1.0F, y_offset);
                                }
                            }

                            // Must call CheckForUsbData periodically during time-consuming operations (like updating graphics)
                            // to make sure the USB read buffer doesn't overflow.
                            myUSBSource.CheckForUsbData(plotQueue, saveQueue);
                        }
                    }
                    else
                    {
                        int drawWidth, dataChunk;

                        switch (xScaleIndex)
                        {
                            case 1:
                                drawWidth = 250;
                                break;
                            case 2:
                                drawWidth = 150;
                                break;
                            case 3:
                                drawWidth = 75;
                                break;
                            case 4:
                                drawWidth = 30;
                                break;
                            case 5:
                                drawWidth = 15;
                                break;
                            case 6:
                                drawWidth = 5;
                                break;
                            default:
                                drawWidth = 5;
                                break;
                        }
                        dataChunk = 750 / drawWidth;

                        float maxValue, minValue;
                        bool auxHigh;

                        rectBounds = new Rectangle(xSlowPos + XPlotOffset, 0, drawWidth, 800);
                        myBuffer.Graphics.FillRectangle(SystemBrushes.Control, rectBounds);

                        if (xSlowPos == 0)
                        {
                            rectBounds = new Rectangle(750 + XPlotOffset, 0, 1, 800);
                            myBuffer.Graphics.FillRectangle(SystemBrushes.Control, rectBounds);
                        }

                        // Must call CheckForUsbData periodically during time-consuming operations (like updating graphics)
                        // to make sure the USB read buffer doesn't overflow.
                        myUSBSource.CheckForUsbData(plotQueue, saveQueue);

                        for (int x1 = 0; x1 < drawWidth; x1++)
                        {
                            // Plot amplifier waveforms on screen
                            for (int channel = 0; channel < 16; channel++)
                            {

                                if (displayChannel[channel] == true)
                                {
                                    maxValue = -999999.0F;
                                    minValue = 999999.0F;
                                    for (int x2 = 0; x2 < dataChunk; x2++)
                                    {

                                        if (dataFrame[channel, dataChunk * x1 + x2] > maxValue)
                                        {
                                            maxValue = dataFrame[channel, dataChunk * x1 + x2];
                                        }
                                        if (dataFrame[channel, dataChunk * x1 + x2] < minValue)
                                        {
                                            minValue = dataFrame[channel, dataChunk * x1 + x2];
                                        }
                                    }

                                    y_offset = (float)channel * -40.0F + 582.0F;

                                    // DrawLine will not draw anything if the specified line is too short, so we must set a
                                    // lower bound on its length.
                                    if (yPlotScale * (maxValue - minValue) < 0.10F)
                                    {
                                        maxValue += 0.1F / yPlotScale;
                                    }

                                    if (spikeWindowVisible == true && channel == mySpikeRecord.Channel)
                                    {
                                        myBuffer.Graphics.DrawLine(Pens.Blue, (float)xSlowPos + (float)XPlotOffset,
                                             640.0F - (y_offset + yPlotScale * minValue), (float)xSlowPos + (float)XPlotOffset,
                                             640.0F - (y_offset + yPlotScale * maxValue));
                                    }
                                    else
                                    {
                                        myBuffer.Graphics.DrawLine(Pens.Black, (float)xSlowPos + (float)XPlotOffset,
                                             640.0F - (y_offset + yPlotScale * minValue), (float)xSlowPos + (float)XPlotOffset,
                                             640.0F - (y_offset + yPlotScale * maxValue));
                                    }

                                }

                                // Must call CheckForUsbData periodically during time-consuming operations (like updating graphics)
                                // to make sure the USB read buffer doesn't overflow.
                                myUSBSource.CheckForUsbData(plotQueue, saveQueue);
                            }
                            // Plot Port J3 auxiliary TTL input rasters on screen
                            for (int aux = 0; aux < 6; aux++)
                            {
                                y_offset = 698.0F + 3.0F * (float)aux;
                                auxHigh = false;
                                for (int x2 = 0; x2 < dataChunk; x2++)
                                {
                                    if ((auxFrame[dataChunk * x1 + x2] & (UInt16)(1 << aux)) > 0)
                                    {
                                        auxHigh = true;
                                        x2 = dataChunk;
                                    }
                                }
                                if (auxHigh)
                                {
                                    myBuffer.Graphics.DrawLine(auxPens[aux], (float)xSlowPos + (float)XPlotOffset,
                                        y_offset, (float)xSlowPos + (float)XPlotOffset, y_offset + 0.1F);
                                }

                                // Must call CheckForUsbData periodically during time-consuming operations (like updating graphics)
                                // to make sure the USB read buffer doesn't overflow.
                                myUSBSource.CheckForUsbData(plotQueue, saveQueue);
                            }

                            xSlowPos++;
                        }

                        if (xScaleIndex > 2)
                        {
                            myBuffer.Graphics.DrawLine(Pens.Red, xSlowPos + XPlotOffset, 0, xSlowPos + XPlotOffset, 800);

                            // Must call CheckForUsbData periodically during time-consuming operations (like updating graphics)
                            // to make sure the USB read buffer doesn't overflow.
                            myUSBSource.CheckForUsbData(plotQueue, saveQueue);
                        }

                        if (xSlowPos >= 750)
                            xSlowPos = 0;

                    }

                    // Must call CheckForUsbData periodically during time-consuming operations (like updating graphics)
                    // to make sure the USB read buffer doesn't overflow.
                    myUSBSource.CheckForUsbData(plotQueue, saveQueue);

                    myBuffer.Render();

                    // Must call CheckForUsbData periodically during time-consuming operations (like updating graphics)
                    // to make sure the USB read buffer doesn't overflow.
                    myUSBSource.CheckForUsbData(plotQueue, saveQueue);

                }

                // DateTime d2 = DateTime.Now;

                // double elapsedTimeMSec = ((TimeSpan)(d2 - d1)).TotalMilliseconds;
                // lblStatus.Text = "frame rate (in msec): " + elapsedTimeMSec.ToString();

                // Must call CheckForUsbData periodically during time-consuming operations (like updating graphics)
                // to make sure the USB read buffer doesn't overflow.
                myUSBSource.CheckForUsbData(plotQueue, saveQueue);

                // If we are in Record mode, save selected data to disk
                if (saveMode == true)
                {
                    USBData saveData;

                    while (saveQueue.Count > 0)
                    {
                        saveData = saveQueue.Dequeue();
                        saveData.CopyToArray(dataFrame, auxFrame);
                        for (int i = 0; i < 750; i++)
                        {
                            if (chkChannel1.Checked)
                                binWriter.Write(dataFrame[0, i]);
                            if (chkChannel2.Checked)
                                binWriter.Write(dataFrame[1, i]);
                            if (chkChannel3.Checked)
                                binWriter.Write(dataFrame[2, i]);
                            if (chkChannel4.Checked)
                                binWriter.Write(dataFrame[3, i]);
                            if (chkChannel5.Checked)
                                binWriter.Write(dataFrame[4, i]);
                            if (chkChannel6.Checked)
                                binWriter.Write(dataFrame[5, i]);
                            if (chkChannel7.Checked)
                                binWriter.Write(dataFrame[6, i]);
                            if (chkChannel8.Checked)
                                binWriter.Write(dataFrame[7, i]);
                            if (chkChannel9.Checked)
                                binWriter.Write(dataFrame[8, i]);
                            if (chkChannel10.Checked)
                                binWriter.Write(dataFrame[9, i]);
                            if (chkChannel11.Checked)
                                binWriter.Write(dataFrame[10, i]);
                            if (chkChannel12.Checked)
                                binWriter.Write(dataFrame[11, i]);
                            if (chkChannel13.Checked)
                                binWriter.Write(dataFrame[12, i]);
                            if (chkChannel14.Checked)
                                binWriter.Write(dataFrame[13, i]);
                            if (chkChannel15.Checked)
                                binWriter.Write(dataFrame[14, i]);
                            if (chkChannel16.Checked)
                                binWriter.Write(dataFrame[15, i]);

                            binWriter.Write((byte)auxFrame[i]);
                        }
                        fileSize += (750.0 * 1.0) / 1000000.0;  // aux inputs
                        for (int channel = 0; channel < 16; channel++)
                        {
                            if (displayChannel[channel])
                                fileSize += (750.0 * 4.0) / 1000000.0;
                        }

                        fileSaveTime += 750.0 / 25000.0;

                        if (fileSaveTime >= ((double)numMaxMinutes.Value))    // Every X minutes, close existing file and start a new one
                        {
                            if (SaveCheckBox.Checked)
                            {
                                binWriter.Flush();
                                binWriter.Close();
                                fs.Close();

                                DateTime dt = DateTime.Now;
                                saveFileName = String.Concat(Path.GetDirectoryName(saveFileDialog1.FileName), Path.DirectorySeparatorChar, Path.GetFileNameWithoutExtension(saveFileDialog1.FileName), dt.ToString("_yyMMdd_HHmmss"), ".int");
                                fs = new FileStream(saveFileName, FileMode.Create);
                                binWriter = new BinaryWriter(fs);
                                fileSize = 0.0;
                                fileSaveTime = 0.0;

                                if (checkBox1.Checked)
                                {
                                    Console.WriteLine("Waiting for connection on named pipe mypipe");
                                    System.IO.Pipes.NamedPipeServerStream namedPipeServerStream = new NamedPipeServerStream("mypipe");
                                    namedPipeServerStream.WaitForConnection();
                                    string line = "f**k";
                                    //float lll = dataFrame[1, 1];

                                    byte[] buffer = ASCIIEncoding.ASCII.GetBytes(line);
                                    namedPipeServerStream.Write(buffer, 0, buffer.Length);
                                    namedPipeServerStream.Close();
                                }

                                if (checkBox2.Checked)
                                {

                                }

                                binWriter.Write((byte)128);
                                binWriter.Write((byte)1);
                                binWriter.Write((byte)1);

                                for (int channel = 0; channel < 16; channel++)
                                {
                                    if (displayChannel[channel] == true)
                                        binWriter.Write((byte)1);
                                    else
                                        binWriter.Write((byte)0);
                                }
                                for (int i = 0; i < 48; i++)
                                    binWriter.Write((byte)0);
                            }
                            else
                            {
                                binWriter.Flush();

                                readMode = false;

                                if (serialPort1.IsOpen) serialPort1.WriteLine("0");

                                btnZCheck.ForeColor = SystemColors.ControlText;

                                myUSBSource.Stop();

                                binWriter.Close();
                                fs.Close();
                                saveMode = false;

                                chkChannel1.Enabled = true;
                                chkChannel2.Enabled = true;
                                chkChannel3.Enabled = true;
                                chkChannel4.Enabled = true;
                                chkChannel5.Enabled = true;
                                chkChannel6.Enabled = true;
                                chkChannel7.Enabled = true;
                                chkChannel8.Enabled = true;
                                chkChannel9.Enabled = true;
                                chkChannel10.Enabled = true;
                                chkChannel11.Enabled = true;
                                chkChannel12.Enabled = true;
                                chkChannel13.Enabled = true;
                                chkChannel14.Enabled = true;
                                chkChannel15.Enabled = true;
                                chkChannel16.Enabled = true;

                                lblStatus.Text = "Ready to start.";

                            }

                        }
                    }
                }
                else
                {
                    saveQueue.Clear();
                }

                // Must call CheckForUsbData periodically during time-consuming operations (like updating graphics)
                // to make sure the USB read buffer doesn't overflow.
                myUSBSource.CheckForUsbData(plotQueue, saveQueue);

            }
        }
コード例 #11
0
 public FakeSerialPort(string portName)
 {
     _baseStream = new ByteStream(portName);
     _baseStream.iowBS.PropertyChanged += new PropertyChangedEventHandler(_baseStream_PropertyChanged);
     NamedPipeServerStream npss = new NamedPipeServerStream("PipeStream1", PipeDirection.Out);
     Process pr = Process.Start(@"C:\Users\Jim\Documents\GitHub\CCI_project\SerialPortIO\bin\Debug\SerialPortIO.exe", portName);
     npss.WaitForConnection();
     byte[] b = { 0x43, 0x4F, 0x4D, 0x31 };
     npss.Write(b, 0, 4);
 }
コード例 #12
0
ファイル: Program.cs プロジェクト: blkcatman/VoiceroidTalker
        //private const int ALLSELECT = 60;
        //private const int CUT = 52;
        static void Main(string[] args)
        {
            string[] simpleNames = { "Yukari", "Maki", "Zunko", "Akane", "Aoi", "Koh" };
            string[] voiceroidNames = {
                                          "VOICEROID+ 結月ゆかり EX",
                                          "VOICEROID+ 民安ともえ EX",
                                          "VOICEROID+ 東北ずん子 EX",
                                          "VOICEROID+ 琴葉茜",
                                          "VOICEROID+ 琴葉葵",
                                          "VOICEROID+ 水奈瀬コウ EX"
                                      };
            Console.WriteLine("");

            //引数のチェック
            if (args.Length < 1) {
                string mergeName = "";
                for (int i = 0; i < simpleNames.Length; i++) {
                    mergeName = mergeName + simpleNames[i];
                    if (i < simpleNames.Length - 1)
                        mergeName = mergeName + ", ";
                }
                Console.WriteLine("使用するVOICEROIDを引数に追加してください: " + mergeName);
                return;
            }
            //引数に設定されたボイスロイドの名前をチェック
            string selectedSimple = null;
            int selectedIndex = 0;
            for (int i = 0; i < simpleNames.Length; i++) {
                if (args[0].CompareTo(simpleNames[i]) == 0) {
                    selectedSimple = simpleNames[i];
                    selectedIndex = i;
                    break;
                }
            }
            if (selectedSimple == null) {
                string mergeName = "";
                for (int i = 0; i < simpleNames.Length; i++) {
                    mergeName = mergeName + simpleNames[i];
                    if (i < simpleNames.Length - 1)
                        mergeName = mergeName + ", ";
                }
                Console.WriteLine("引数に指定されたVOICEROIDの名前が正しくありません. 使用できる名前は次のとおりです: " + mergeName);
                return;
            }
            //VOICEROID.exeの起動チェック
            Process[] apps = Process.GetProcessesByName("VOICEROID");
            if (apps.Length < 1)
            {
                Console.WriteLine("プロセスに" + voiceroidNames[selectedIndex] + "のVOICEROID.exeがありません. " + voiceroidNames[selectedIndex] + "を起動してください.");
                return;
            }
            //VOICEROID.exeのプロセス取得
            AutomationElement ae = null;
            foreach (Process app in apps)
            {
                AutomationElement rootHandle = AutomationElement.FromHandle(app.MainWindowHandle);
                foreach(string voiceroidName in voiceroidNames) {
                    string name = rootHandle.Current.Name;
                    if (name.CompareTo(voiceroidNames[selectedIndex]) == 0 || name.CompareTo(voiceroidNames[selectedIndex]+"*") == 0) ae = rootHandle;
                }
            }
            //起動しているVOICEROID.exeと指定されたキャラクターのVOICEROID.exeが一致しなかった時
            if(ae == null) {
                string mergeName = "";
                for (int i = 0; i < simpleNames.Length; i++) {
                    mergeName = mergeName + simpleNames[i];
                    if (i < simpleNames.Length - 1)
                        mergeName = mergeName + ", ";
                }
                Console.WriteLine("引数に指定された名前のVOICEROIDが起動していません. 他の名前を指定するか, 指定した名前のVOICEROID.exeを起動してください: " + mergeName);
                return;
            }
            Console.Clear();
            //ウィンドウにフォーカスをあわせる
            ae.SetFocus();

            //テキストボックス、再生ボタン、停止ボタンのGUIコントロール取得
            AutomationElement txtForm = ae.FindFirst(TreeScope.Descendants, new PropertyCondition(AutomationElement.AutomationIdProperty, "txtMain", PropertyConditionFlags.IgnoreCase));
            IntPtr txtFormHandle = IntPtr.Zero;
            try {
                txtFormHandle = (IntPtr)txtForm.Current.NativeWindowHandle;
            }
            catch (NullReferenceException e) {
                //ハンドルが取得できなかった場合、ウィンドウが見つかっていない
                Console.WriteLine(voiceroidNames[selectedIndex] + "のウィンドウが取得できませんでした. 最小化されているか, ほかのプロセスによってブロックされています.");
                return;
            }
            //テキストボックスのハンドルを取得
            IntPtr txtControl = FindWindowEx(txtFormHandle, IntPtr.Zero, null, null);
            //再生ボタンのハンドルを取得
            AutomationElement btnPlay = ae.FindFirst(TreeScope.Descendants, new PropertyCondition(AutomationElement.AutomationIdProperty, "btnPlay", PropertyConditionFlags.IgnoreCase));
            IntPtr btnControl = (IntPtr)btnPlay.Current.NativeWindowHandle;
            //停止ボタンのハンドルを取得
            AutomationElement btnStop = ae.FindFirst(TreeScope.Descendants, new PropertyCondition(AutomationElement.AutomationIdProperty, "btnStop", PropertyConditionFlags.IgnoreCase));
            IntPtr stpControl = (IntPtr)btnStop.Current.NativeWindowHandle;

            //音量、速度、高さ、抑揚のテキストボックスのコントロールを取得
            AutomationElement txtVol = ae.FindFirst(TreeScope.Descendants, new PropertyCondition(AutomationElement.AutomationIdProperty, "txtVolume", PropertyConditionFlags.IgnoreCase));
            AutomationElement txtSpd = ae.FindFirst(TreeScope.Descendants, new PropertyCondition(AutomationElement.AutomationIdProperty, "txtSpeed", PropertyConditionFlags.IgnoreCase));
            AutomationElement txtPit = ae.FindFirst(TreeScope.Descendants, new PropertyCondition(AutomationElement.AutomationIdProperty, "txtPitch", PropertyConditionFlags.IgnoreCase));
            AutomationElement txtEmp = ae.FindFirst(TreeScope.Descendants, new PropertyCondition(AutomationElement.AutomationIdProperty, "txtEmphasis", PropertyConditionFlags.IgnoreCase));

            //音声効果の画面が表示されていない時の処理
            if (txtVol == null || txtSpd == null || txtPit == null || txtEmp == null) {
                Console.WriteLine("音声効果の画面を展開しています...");
                Thread.Sleep(100);

                //音声チューニングのタブを取得
                AutomationElementCollection tabs = ae.FindAll(TreeScope.Descendants,
                    new PropertyCondition(AutomationElement.LocalizedControlTypeProperty, "タブ項目", PropertyConditionFlags.IgnoreCase));

                //音声チューニングのタブが取得できない時の処理
                if (tabs.Count < 1) {
                    AutomationElementCollection menues = ae.FindAll(TreeScope.Descendants,
                        new PropertyCondition(AutomationElement.LocalizedControlTypeProperty, "メニュー項目", PropertyConditionFlags.IgnoreCase));

                    //音声チューニングのウィンドウを表示する
                    foreach (AutomationElement menu in menues) {
                        if (menu.Current.Name.CompareTo("音声チューニング(T)") == 0) {
                            object ipShowTuning;
                            if (menu.TryGetCurrentPattern(InvokePattern.Pattern, out ipShowTuning)) {
                                ((InvokePattern)ipShowTuning).Invoke();
                                Thread.Sleep(1000);
                            }
                        }
                    }

                    //再度音声チューニング
                    tabs = ae.FindAll(TreeScope.Descendants,
                    new PropertyCondition(AutomationElement.LocalizedControlTypeProperty, "タブ項目", PropertyConditionFlags.IgnoreCase));
                }

                //音声効果のタブを探す
                foreach (AutomationElement tab in tabs) {
                    if (tab.Current.Name.CompareTo("音声効果") == 0) {
                        object ipShowSoundEffect;
                        if (tab.TryGetCurrentPattern(SelectionItemPattern.Pattern, out ipShowSoundEffect)) {
                            ((SelectionItemPattern)ipShowSoundEffect).Select();
                            Thread.Sleep(1000);
                        }
                    }
                }

                //再度、音量、速度、高さ、抑揚のテキストボックスのコントロールを取得
                txtVol = ae.FindFirst(TreeScope.Descendants, new PropertyCondition(AutomationElement.AutomationIdProperty, "txtVolume", PropertyConditionFlags.IgnoreCase));
                txtSpd = ae.FindFirst(TreeScope.Descendants, new PropertyCondition(AutomationElement.AutomationIdProperty, "txtSpeed", PropertyConditionFlags.IgnoreCase));
                txtPit = ae.FindFirst(TreeScope.Descendants, new PropertyCondition(AutomationElement.AutomationIdProperty, "txtPitch", PropertyConditionFlags.IgnoreCase));
                txtEmp = ae.FindFirst(TreeScope.Descendants, new PropertyCondition(AutomationElement.AutomationIdProperty, "txtEmphasis", PropertyConditionFlags.IgnoreCase));
            }

            //再度、音量、速度、高さ、抑揚のハンドルを取得
            IntPtr txtVolControl = (IntPtr)txtVol.Current.NativeWindowHandle;
            IntPtr txtSpdControl = (IntPtr)txtSpd.Current.NativeWindowHandle;
            IntPtr txtPitControl = (IntPtr)txtPit.Current.NativeWindowHandle;
            IntPtr txtEmpControl = (IntPtr)txtEmp.Current.NativeWindowHandle;

            //InvokePattern ipBtnPlay = (InvokePattern)btnPlay.GetCurrentPattern(InvokePattern.Pattern);
            //ValuePattern vpTxtVol = (ValuePattern)txtVol.GetCurrentPattern(ValuePattern.Pattern);
            //ValuePattern vpTxtSpd = (ValuePattern)txtSpd.GetCurrentPattern(ValuePattern.Pattern);
            //ValuePattern vpTxtPit = (ValuePattern)txtPit.GetCurrentPattern(ValuePattern.Pattern);
            //ValuePattern vpTxtEmp = (ValuePattern)txtEmp.GetCurrentPattern(ValuePattern.Pattern);

            string btnName = btnPlay.Current.Name;
            string message = "";
            Console.WriteLine("[voiceroid_talker" +selectedSimple + "]のサーバーを開始しています...");

            //メインループ
            while (true) {
                string clientMessage;
                string[] messages;
                string messageVol = "1.0";
                string messageSpd = "1.0";
                string messagePit = "1.0";
                string messageEmp = "1.0";
                //通信セッションの開始
                try
                {
                    using (NamedPipeServerStream server = new NamedPipeServerStream("voiceroid_talker" + selectedSimple))
                    {
                        Console.WriteLine("クライアントからのメッセージを待っています...");
                        server.WaitForConnection();

                        byte[] buffer = new byte[1024];
                        server.Read(buffer, 0, buffer.Length);
                        string messageRaw = UnicodeEncoding.Unicode.GetString(buffer);
                        clientMessage = messageRaw.Trim('\0');
                        //通信メッセージの内容をパースする
                        messages = clientMessage.Split(';');
                        if (messages.Length == 1)
                        {
                            message = clientMessage;
                            if (message.CompareTo("exit") == 0) break;
                        }
                        else
                        {
                            message = messages[0];
                        }
                        //音量のパラメータを取得する
                        if (messages.Length >= 2)
                        {
                            float val = 0.0f;
                            if (float.TryParse(messages[1], out val)) messageVol = val.ToString();
                        }
                        //速度のパラメータを取得する
                        if (messages.Length >= 3)
                        {
                            float val = 0.0f;
                            if (float.TryParse(messages[2], out val)) messageSpd = val.ToString();
                        }
                        //高さのパラメータを取得する
                        if (messages.Length >= 4)
                        {
                            float val = 0.0f;
                            if (float.TryParse(messages[3], out val)) messagePit = val.ToString();
                        }
                        //抑揚のパラメータを取得する
                        if (messages.Length >= 5)
                        {
                            float val = 0.0f;
                            if (float.TryParse(messages[4], out val)) messageEmp = val.ToString();
                        }

                        //音量、速度、高さ、抑揚のテキストボックスに値を入力
                        SendMessage(txtVolControl, WM_SETTEXT, IntPtr.Zero, messageVol);
                        PostMessage(txtVolControl, WM_KEYDOWN, (IntPtr)VK_RETURN, null);

                        SendMessage(txtSpdControl, WM_SETTEXT, IntPtr.Zero, messageSpd);
                        PostMessage(txtSpdControl, WM_KEYDOWN, (IntPtr)VK_RETURN, null);

                        SendMessage(txtPitControl, WM_SETTEXT, IntPtr.Zero, messagePit);
                        PostMessage(txtPitControl, WM_KEYDOWN, (IntPtr)VK_RETURN, null);

                        SendMessage(txtEmpControl, WM_SETTEXT, IntPtr.Zero, messageEmp);
                        PostMessage(txtEmpControl, WM_KEYDOWN, (IntPtr)VK_RETURN, null);

                        Thread.Sleep(10);

                        //テキストボックスにメッセージを入れ、再生する
                        SendMessage(txtControl, WM_SETTEXT, IntPtr.Zero, message);
                        PostMessage(stpControl, WM_CLICK, IntPtr.Zero, null);
                        PostMessage(btnControl, WM_CLICK, IntPtr.Zero, null);

                        //ipBtnPlay.Invoke();
                        Thread.Sleep(100);

                        //レスポンス用メッセージをクライアントに送信
                        byte[] response = UnicodeEncoding.Unicode.GetBytes("OK");
                        server.Write(response, 0, 2);

                        //セッションを終了する
                        server.Close();
                    }
                } catch(IOException e) {
                    //セッション作成時にエラーが発生した場合
                    Console.WriteLine("通信セッションの作成に失敗しました. 他のサーバーによって, 同名のセッションが開始されている可能性があります.");
                    break;
                }
            }
        }
コード例 #13
0
ファイル: Program.cs プロジェクト: 340211173/hf-2011
    const int BUFFER_SIZE = 4096; // 4 KB

    #endregion Fields

    #region Methods

    /// <summary>
    /// Named pipe server through BCL System.IO.Pipes
    /// </summary>
    static void BCLSystemIOPipeServer()
    {
        NamedPipeServerStream pipeServer = null;

        try
        {
            /////////////////////////////////////////////////////////////////
            // Create a named pipe.
            //

            // Prepare the pipe name
            String strPipeName = "HelloWorld";

            // Prepare the security attributes
            // Granting everyone the full control of the pipe is just for
            // demo purpose, though it creates a security hole.
            PipeSecurity pipeSa = new PipeSecurity();
            pipeSa.SetAccessRule(new PipeAccessRule("Everyone",
                PipeAccessRights.ReadWrite, AccessControlType.Allow));

            // Create the named pipe
            pipeServer = new NamedPipeServerStream(
                strPipeName,                    // The unique pipe name.
                PipeDirection.InOut,            // The pipe is bi-directional
                NamedPipeServerStream.MaxAllowedServerInstances,
                PipeTransmissionMode.Message,   // Message type pipe
                PipeOptions.None,               // No additional parameters
                BUFFER_SIZE,                    // Input buffer size
                BUFFER_SIZE,                    // Output buffer size
                pipeSa,                         // Pipe security attributes
                HandleInheritability.None       // Not inheritable
                );

            Console.WriteLine("The named pipe, {0}, is created", strPipeName);

            /////////////////////////////////////////////////////////////////
            // Wait for the client to connect.
            //

            Console.WriteLine("Waiting for the client's connection...");
            pipeServer.WaitForConnection();

            /////////////////////////////////////////////////////////////////
            // Read client requests from the pipe and write the response.
            //

            // A byte buffer of BUFFER_SIZE bytes. The buffer should be big
            // enough for ONE request from a client.

            string strMessage;
            byte[] bRequest = new byte[BUFFER_SIZE];// Client -> Server
            int cbBytesRead, cbRequestBytes;
            byte[] bReply;                          // Server -> Client
            int cbBytesWritten, cbReplyBytes;

            do
            {
                // Receive one message from the pipe.

                cbRequestBytes = BUFFER_SIZE;
                cbBytesRead = pipeServer.Read(bRequest, 0, cbRequestBytes);

                // Unicode-encode the byte array and trim all the '\0' chars
                // at the end.
                strMessage = Encoding.Unicode.GetString(bRequest).TrimEnd('\0');
                Console.WriteLine("Receives {0} bytes; Message: \"{1}\"",
                    cbBytesRead, strMessage);

                // Prepare the response.

                // '\0' is appended in the end because the client may be a
                // native C++ program.
                strMessage = "Default response from server\0";
                bReply = Encoding.Unicode.GetBytes(strMessage);
                cbReplyBytes = bReply.Length;

                // Write the response to the pipe.

                pipeServer.Write(bReply, 0, cbReplyBytes);
                // If no IO exception is thrown from Write, number of bytes
                // written (cbBytesWritten) != -1.
                cbBytesWritten = cbReplyBytes;

                Console.WriteLine("Replies {0} bytes; Message: \"{1}\"",
                    cbBytesWritten, strMessage.TrimEnd('\0'));

            }
            while (!pipeServer.IsMessageComplete);

            /////////////////////////////////////////////////////////////////
            // Flush the pipe to allow the client to read the pipe's contents
            // before disconnecting. Then disconnect the pipe.
            //

            pipeServer.Flush();
            pipeServer.Disconnect();

        }
        catch (Exception ex)
        {
            Console.WriteLine("The server throws the error: {0}", ex.Message);
        }
        finally
        {
            if (pipeServer != null)
            {
                // Close the stream.
                pipeServer.Close();
            }
        }
    }
コード例 #14
0
ファイル: Program.cs プロジェクト: ma581/TestingPipes
        static void SendUnityPipe(NamedPipeServerStream server, string data)
        {
            
            byte[] msg = Encoding.ASCII.GetBytes(data); // convert to byte
  
            //WRITE TO PIPE 
            server.Write(msg, 0, msg.Length);
            
            //foreach (var item in msg)
            //{
            //    Console.WriteLine("Wrote: {0}", item.ToString());

            //}
        }
コード例 #15
0
ファイル: BundleRunner.cs プロジェクト: Jeremiahf/wix3
        private void WriteSecretToPipe(NamedPipeServerStream pipe, string secret)
        {
            byte[] buffer = Encoding.Unicode.GetBytes(secret);

            WriteNumberToPipe(pipe, (uint)buffer.Length);
            pipe.Write(buffer, 0, buffer.Length);
        }
コード例 #16
0
 private void MessageServer()
 {
     using (var s = new NamedPipeServerStream("x-pipedream", PipeDirection.InOut, 1, PipeTransmissionMode.Message))
     {
         s.WaitForConnection();
         connected = true;
         while (true)
         {
             var msg = Encoding.UTF8.GetBytes("Hello" + i++);
             s.Write(msg, 0, msg.Length); //blocks until read?
         }
     }
 }
コード例 #17
0
    public static void ClientCloneTests()
    {
        const string pipeName = "fooClientclone";
        
        byte[] msg1 = new byte[] { 5, 7, 9, 10 };
        byte[] received0 = new byte[] { };
        byte[] received1 = new byte[] { 0, 0, 0, 0 };

        using (NamedPipeServerStream server = new NamedPipeServerStream(pipeName, PipeDirection.InOut, 1, PipeTransmissionMode.Byte))
        {
            using (NamedPipeClientStream clientBase = new NamedPipeClientStream(".", pipeName, PipeDirection.InOut, PipeOptions.None))
            {
                Task clientTask = Task.Run(() =>
                {
                    clientBase.Connect();

                    using (NamedPipeClientStream client = new NamedPipeClientStream(PipeDirection.InOut, false, true, clientBase.SafePipeHandle))
                    {
                        client.Write(msg1, 0, msg1.Length);

                        int serverCount = client.NumberOfServerInstances;
                        Assert.Equal(1, serverCount);
                        Assert.Equal(PipeTransmissionMode.Byte, client.TransmissionMode);
                    }
                });

                server.WaitForConnection();
                int len1 = server.Read(received1, 0, msg1.Length);
                Assert.Equal(msg1.Length, len1);
                Assert.Equal(msg1, received1);

                // test special cases of buffer lengths = 0
                int len0 = server.Read(received0, 0, 0);
                Assert.Equal(0, len0);

                server.Write(received0, 0, 0);

                Task<int> serverTaskRead = server.ReadAsync(received0, 0, 0);
                serverTaskRead.Wait();
                Assert.Equal(0, serverTaskRead.Result);

                server.WriteAsync(received0, 0, 0).Wait();
            }
        }
    }
コード例 #18
0
ファイル: PipeServer.cs プロジェクト: nekopanda/EDCB
        public bool StartServer(string strEventName, string strPipeName, Action<CMD_STREAM, CMD_STREAM> pfnCmdProc)
        {
            if (pfnCmdProc == null || strEventName.Length == 0 || strPipeName.Length == 0)
            {
                return false;
            }
            if (m_ServerThread != null)
            {
                return false;
            }

            m_StopFlag = false;
            m_PulseEvent = new AutoResetEvent(false);
            m_ServerThread = new Thread(new ThreadStart(() =>
            {
                using (EventWaitHandle eventConnect = new EventWaitHandle(false, EventResetMode.AutoReset, strEventName))
                using (NamedPipeServerStream pipe = new NamedPipeServerStream(
                           strPipeName.Substring(strPipeName.StartsWith("\\\\.\\pipe\\", StringComparison.OrdinalIgnoreCase) ? 9 : 0),
                           PipeDirection.InOut, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous))
                {
                    while (m_StopFlag == false)
                    {
                        pipe.BeginWaitForConnection(asyncResult =>
                        {
                            try
                            {
                                if (m_StopFlag == false)
                                {
                                    pipe.EndWaitForConnection(asyncResult);
                                    m_PulseEvent.Set();
                                }
                            }
                            catch (ObjectDisposedException)
                            {
                            }
                        }, null);
                        eventConnect.Set();
                        m_PulseEvent.WaitOne();
                        if (pipe.IsConnected)
                        {
                            try
                            {
                                byte[] bHead = new byte[8];
                                if (pipe.Read(bHead, 0, 8) == 8)
                                {
                                    CMD_STREAM stCmd = new CMD_STREAM();
                                    stCmd.uiParam = BitConverter.ToUInt32(bHead, 0);
                                    stCmd.uiSize = BitConverter.ToUInt32(bHead, 4);
                                    stCmd.bData = stCmd.uiSize == 0 ? null : new byte[stCmd.uiSize];
                                    if (stCmd.uiSize == 0 || pipe.Read(stCmd.bData, 0, stCmd.bData.Length) == stCmd.bData.Length)
                                    {
                                        CMD_STREAM stRes = new CMD_STREAM();
                                        pfnCmdProc.Invoke(stCmd, stRes);
                                        if (stRes.uiParam == (uint)ErrCode.CMD_NEXT)
                                        {
                                            // Emun用の繰り返しは対応しない
                                            throw new InvalidOperationException();
                                        }
                                        else if (stRes.uiParam != (uint)ErrCode.CMD_NO_RES)
                                        {
                                            BitConverter.GetBytes(stRes.uiParam).CopyTo(bHead, 0);
                                            BitConverter.GetBytes(stRes.uiSize).CopyTo(bHead, 4);
                                            pipe.Write(bHead, 0, 8);
                                            if (stRes.uiSize != 0 && stRes.bData != null && stRes.bData.Length >= stRes.uiSize)
                                            {
                                                pipe.Write(stRes.bData, 0, (int)stRes.uiSize);
                                            }
                                        }
                                    }
                                }
                                pipe.WaitForPipeDrain();
                                pipe.Disconnect();
                            }
                            catch
                            {
                                // Read & Write 中に切断されると例外が起きるはずなので一応 catch しておく
                            }
                        }
                    }
                }
            }));
            m_ServerThread.Start();

            return true;
        }
コード例 #19
0
ファイル: Harness.cs プロジェクト: aura1213/netmf-interpreter
        private void StopDesktopApplication(NamedPipeServerStream pipeStream, Thread dtThread)
        {
            UTF8Encoding encoding = new UTF8Encoding();
            string message1 = "TestSuite Run Completed";
            Byte[] bytes;

            bytes = encoding.GetBytes(message1);
            pipeStream.Write(bytes, 0, bytes.Length);
            pipeStream.Dispose();

            if (dtThread != null)
            {
                dtThread.Abort();
            }
        }
コード例 #20
0
        /// <summary>サーバ起動 - listenerスレッド関数</summary>
        private void ListeningNamedPipe()
        {
            // 通信シーケンスは自分で設計する
            // (本サンプルはリクエスト・レスポンス型の通信シーケンス)。

            // 名前付きパイプ(サーバ)
            NamedPipeServerStream np = null;
            MemoryStream ms = null;

            // スレッドID
            int managedThreadId = Thread.CurrentThread.ManagedThreadId;

            try
            {
                // 名前付きパイプ(サーバ)を生成
                // ※ 双方向のメッセージ ストリーム(最大5個オープン可能)
                np = new NamedPipeServerStream(
                        "mypipe", PipeDirection.InOut, 5);

                // Listening開始を表示
                this.SetResult_Svr(
                    string.Format("Listening開始! - ThreadId:{0}", managedThreadId));

                np.WaitForConnection(); //(待機)

                // 接続を表示
                this.SetResult_Svr(
                    string.Format("接続 - ThreadId:{0}", managedThreadId));

                // 終了させるまで延々と読み続ける。
                bool disConnect = false;

                byte[] buff = new byte[256];
                byte[] byt = null;

                int bytSize = 0;

                string msg = "";

                do
                {
                    ms = new MemoryStream();

                    // 受信処理

                    while (true)
                    {
                        // 送信元(=クライアント)毎に読み込むことができる。
                        bytSize = np.Read(buff, 0, buff.Length);

                        // 受信したメッセージをメモリに蓄積
                        ms.Write(buff, 0, bytSize);

                        // 受信したメッセージを文字列に変換
                        msg = Encoding.UTF8.GetString(ms.ToArray());

                        // ここでは、シーケンス制御文字の
                        // <end-send>が送られるまで受信を続行する。
                        if (msg.IndexOf("<end-send>") != -1)
                        {
                            // シーケンス制御文字を消去
                            msg = msg.Replace("<end-send>", "");
                            break;
                        }

                        // ここでは、シーケンス制御文字の
                        // <end-connect>が送られるまで受信を続行する。
                        if (msg.IndexOf("<end-connect>") != -1)
                        {
                            // これがきたときに切断
                            disConnect = true;

                            // シーケンス制御文字を消去
                            msg = msg.Replace("<end-connect>", "");
                            break;
                        }
                    }

                    // 受信メッセージを表示
                    this.SetResult_Svr(
                        string.Format("({0})受信:{1}", managedThreadId, msg));

                    // 反転処理
                    msg = CmnClass.strrev(msg);

                    // 送信処理

                    if (!disConnect) // <end-connect>の際は、接続がクライアントから切断されている。
                    {
                        // 送信処理
                        byt = Encoding.UTF8.GetBytes(msg + "<end-send>");
                        np.Write(byt, 0, byt.Length);

                        // 送信メッセージを表示
                        this.SetResult_Svr(
                            string.Format("({0})送信:{1}", managedThreadId, msg));
                    }

                } while (!disConnect);

            }
            catch (Exception ex)
            {
                // エラーを表示
                this.SetResult_Svr(
                    string.Format("({0})エラー:{1}", managedThreadId, ex.ToString()));
            }
            finally
            {
                if (np != null)
                {
                    // 名前付きパイプ(サーバ)をクローズ
                    np.Close();
                }
            }

            // 切断を表示
            this.SetResult_Svr(
                string.Format("切断 - ThreadId:{0}", managedThreadId));
        }
コード例 #21
0
ファイル: BundleRunner.cs プロジェクト: Jeremiahf/wix3
 private void WriteNumberToPipe(NamedPipeServerStream pipe, uint value)
 {
     byte[] buffer = BitConverter.GetBytes(value);
     pipe.Write(buffer, 0, buffer.Length);
 }
コード例 #22
0
        /// <summary>
        /// Send request with image and parametars.
        /// And recive processed image
        /// </summary>
        /// <param name="request"><see cref="https://github.com/Nedja995/npcv2/docs/named-pipe.md"/></param>
        /// <returns></returns>
        public byte[] Process(byte[] request)
        {
            IList<byte[]> image = new List<byte[]>();

            _pipeServer = null;
            try
            {
                // Prepare the security attributes (the pipeSecurity parameter in
                // the constructor of NamedPipeServerStream) for the pipe. This
                // is optional. If pipeSecurity of NamedPipeServerStream is null,
                // the named pipe gets a default security descriptor.and the
                // handle cannot be inherited. The ACLs in the default security
                // descriptor of a pipe grant full control to the LocalSystem
                // account, (elevated) administrators, and the creator owner.
                // They also give only read access to members of the Everyone
                // group and the anonymous account. However, if you want to
                // customize the security permission of the pipe, (e.g. to allow
                // Authenticated Users to read from and write to the pipe), you
                // need to create a PipeSecurity object.
                PipeSecurity pipeSecurity = null;
                pipeSecurity = CreateSystemIOPipeSecurity();

                // Create the named pipe.
                _pipeServer = new NamedPipeServerStream(
                    PipeName,               // The unique pipe name.
                    PipeDirection.InOut,            // The pipe is duplex
                    NamedPipeServerStream.MaxAllowedServerInstances,
                    PipeTransmissionMode.Message,   // Message-based communication
                    PipeOptions.None,               // No additional parameters
                    _bufferSize,             // Input buffer size
                    _bufferSize,             // Output buffer size
                    pipeSecurity,                   // Pipe security attributes
                    HandleInheritability.None       // Not inheritable
                    );

                Console.WriteLine("The named pipe ({0}) is created.",
                    FullPipeName);

                // Wait for the client to connect.
                Console.WriteLine("Waiting for the client's connection...");
                _pipeServer.WaitForConnection();
                Console.WriteLine("Client is connected.");

                //
                string message;

                //
                // Send a response from server to client.
                //
                message = "Matrix4x4";//ResponseMessage;
                byte[] bResponse = Encoding.Unicode.GetBytes(message);
                int cbResponse = bResponse.Length;

                _pipeServer.Write(request, 0, request.Length);

                Console.WriteLine("Send {0} bytes to client: \"{1}\"",
                    cbResponse, message.TrimEnd('\0'));

                //
                // Receive a request from client.
                //
                // Note: The named pipe was created to support message-based
                // communication. This allows a reading process to read
                // varying-length messages precisely as sent by the writing
                // process. In this mode you should not use StreamWriter to write
                // the pipe, or use StreamReader to read the pipe. You can read
                // more about the difference from the article:
                // http://go.microsoft.com/?linkid=9721786.
                //
                do
                {
                    byte[] bRequest = new byte[_bufferSize];
                    int cbRequest = bRequest.Length, cbRead;

                    cbRead = _pipeServer.Read(bRequest, 0, cbRequest);

                    // SAVE TO ARRAY
                    image.Add(bRequest);

                    // Unicode-encode the received byte array and trim all the
                    // '\0' characters at the end.
                    message = Encoding.Unicode.GetString(bRequest).TrimEnd('\0');
                    //  Console.WriteLine("Receive {0} bytes from client: \"{1}\"",
                    //      cbRead, message);
                } while (!_pipeServer.IsMessageComplete);

                // Flush the pipe to allow the client to read the pipe's contents
                // before disconnecting. Then disconnect the client's connection.
                _pipeServer.WaitForPipeDrain();
                _pipeServer.Disconnect();
            }
            catch (Exception ex)
            {
                Console.WriteLine("The server throws the error: {0}", ex.Message);
            }
            finally
            {
                if (_pipeServer != null)
                {
                    _pipeServer.Close();
                    _pipeServer = null;
                }
            }

            byte[] ret = new byte[image.Count * 1024];
            for (int i = 0; i < image.Count; i++)
            {
                for (int j = 0; j < 1024; j++)
                {
                    ret[i * 1024 + j] = image[i][j];
                }
            }

            return ret;
        }
コード例 #23
0
ファイル: CClashServer.cs プロジェクト: artillery/cclash
        public void ServiceRequest(NamedPipeServerStream nss)
        {
            var msgbuf = new List<byte>(8192);
            var rxbuf = new byte[256 * 1024];
            int count = 0;


            Logging.Emit("reading from client");
            do
            {
                count = nss.Read(rxbuf, msgbuf.Count, rxbuf.Length);
                if (count > 0)
                {
                    msgbuf.AddRange(rxbuf.Take(count));
                }

            } while (!nss.IsMessageComplete);

            Logging.Emit("server read  {0} bytes", msgbuf.Count);

            // deserialize message from msgbuf
            var req = CClashMessage.Deserialize<CClashRequest>(msgbuf.ToArray());
            cache.Setup(); // needed?
            Logging.Emit("processing request");
            var resp = ProcessRequest(req);
            Logging.Emit("request complete: supported={0}, exitcode={1}", resp.supported, resp.exitcode);
            var tx = resp.Serialize();
            nss.Write(tx, 0, tx.Length);
            nss.Flush();
            Logging.Emit("server written {0} bytes", tx.Length);

            nss.WaitForPipeDrain();
            nss.Disconnect();
            
            Logging.Emit("request done");
        }
コード例 #24
0
 public void writeMessage(NamedPipeServerStream stream, string message, bool addDefaultMessageType = false)
 {
     byte[] msg;
     if (addDefaultMessageType)
         msg = Encoding.ASCII.GetBytes("<" + m_defaultMessageType + ">" + message + "</" + m_defaultMessageType + ">");
     else
         msg = Encoding.ASCII.GetBytes(message);
     stream.Write(msg, 0, msg.Length);
 }
コード例 #25
0
ファイル: MainForm.cs プロジェクト: cineguerrilha/ICe-e
        // Record button
        private void btnRecord_Click(object sender, EventArgs e)
        {
            if (saveFileDialog1.FileName != null)
            {
                DateTime dt = DateTime.Now;
                saveFileName = String.Concat(Path.GetDirectoryName(saveFileDialog1.FileName), Path.DirectorySeparatorChar, Path.GetFileNameWithoutExtension(saveFileDialog1.FileName), dt.ToString("_yyMMdd_HHmmss"), ".int");
                fs = new FileStream(saveFileName, FileMode.Create);
                binWriter = new BinaryWriter(fs);
                fileSize = 0.0;
                fileSaveTime = 0.0;

                saveMode = true;
                xSlowPos = 0;
                myUSBSource.Start();
                btnZCheck.ForeColor = SystemColors.ControlDark;
                if (serialPort1.IsOpen) {
                    String ArdComm = comboBox1.SelectedItem.ToString();
                    serialPort1.WriteLine(ArdComm);
                    label7.Text="Arduino enabled";
                }

                readMode = true;

                chkChannel1.Enabled = false;
                chkChannel2.Enabled = false;
                chkChannel3.Enabled = false;
                chkChannel4.Enabled = false;
                chkChannel5.Enabled = false;
                chkChannel6.Enabled = false;
                chkChannel7.Enabled = false;
                chkChannel8.Enabled = false;
                chkChannel9.Enabled = false;
                chkChannel10.Enabled = false;
                chkChannel11.Enabled = false;
                chkChannel12.Enabled = false;
                chkChannel13.Enabled = false;
                chkChannel14.Enabled = false;
                chkChannel15.Enabled = false;
                chkChannel16.Enabled = false;

                binWriter.Write((byte)128);
                binWriter.Write((byte)1);
                binWriter.Write((byte)1);

                displayChannel[0] = chkChannel1.Checked;
                displayChannel[1] = chkChannel2.Checked;
                displayChannel[2] = chkChannel3.Checked;
                displayChannel[3] = chkChannel4.Checked;
                displayChannel[4] = chkChannel5.Checked;
                displayChannel[5] = chkChannel6.Checked;
                displayChannel[6] = chkChannel7.Checked;
                displayChannel[7] = chkChannel8.Checked;
                displayChannel[8] = chkChannel9.Checked;
                displayChannel[9] = chkChannel10.Checked;
                displayChannel[10] = chkChannel11.Checked;
                displayChannel[11] = chkChannel12.Checked;
                displayChannel[12] = chkChannel13.Checked;
                displayChannel[13] = chkChannel14.Checked;
                displayChannel[14] = chkChannel15.Checked;
                displayChannel[15] = chkChannel16.Checked;

                if (checkBox1.Checked)
                {
                    Console.WriteLine("Waiting for connection on named pipe mypipe");
                    System.IO.Pipes.NamedPipeServerStream namedPipeServerStream = new NamedPipeServerStream("mypipe");
                    namedPipeServerStream.WaitForConnection();
                    string line = "f**k";
                    byte[] buffer = ASCIIEncoding.ASCII.GetBytes(line);
                    namedPipeServerStream.Write(buffer, 0, buffer.Length);
                    namedPipeServerStream.Close();
                }
                for (int channel = 0; channel < 16; channel++)
                {
                    if (displayChannel[channel] == true)
                        binWriter.Write((byte)1);
                    else
                        binWriter.Write((byte)0);
                }
                for (int i = 0; i < 48; i++)
                    binWriter.Write((byte)0);
            }
        }
コード例 #26
0
    public static void ServerPInvokeChecks()
    {
        // calling every API related to server and client to detect any bad PInvokes
        using (NamedPipeServerStream server = new NamedPipeServerStream("foo", PipeDirection.Out))
        {
            Task clientTask = StartClientAsync(PipeDirection.In);

            server.WaitForConnection();
            Console.WriteLine("server.CanRead = {0}", server.CanRead);
            Console.WriteLine("server.CanSeek = {0}", server.CanSeek);
            Console.WriteLine("server.CanTimeout = {0}", server.CanTimeout);
            Console.WriteLine("server.CanWrite = {0}", server.CanWrite);
            Console.WriteLine("server.IsAsync = {0}", server.IsAsync);
            Console.WriteLine("server.IsConnected = {0}", server.IsConnected);
            Console.WriteLine("server.OutBufferSize = {0}", server.OutBufferSize);
            Console.WriteLine("server.ReadMode = {0}", server.ReadMode);
            Console.WriteLine("server.SafePipeHandle = {0}", server.SafePipeHandle);
            Console.WriteLine("server.TransmissionMode = {0}", server.TransmissionMode);
            server.Write(new byte[] { 123 }, 0, 1);
            server.WriteAsync(new byte[] { 124 }, 0, 1).Wait();
            server.Flush();
            server.WaitForPipeDrain();
            clientTask.Wait();
        }
        using (NamedPipeServerStream server = new NamedPipeServerStream("foo", PipeDirection.In))
        {
            Task clientTask = StartClientAsync(PipeDirection.Out);

            server.WaitForConnection();
            Console.WriteLine("server.InBufferSize = {0}", server.InBufferSize);
            byte[] readData = new byte[] { 0, 1 };
            server.Read(readData, 0, 1);
            server.ReadAsync(readData, 1, 1).Wait();
            Assert.Equal(123, readData[0]);
            Assert.Equal(124, readData[1]);
        }
    }