// Use this for initialization void Start() { _cscenes = gameObject.GetComponent <CScenes>(); if (user_id != null && user_passwd != null) { _idText.text = user_id; _pwdText.text = user_passwd; } }
// Use this for initialization void Start() { _cscenes = gameObject.GetComponent<CScenes>(); if (user_id != null && user_passwd != null) { _idText.text = user_id; _pwdText.text = user_passwd; } }
// Use this for initialization void Start() { _cscenes = gameObject.GetComponent <CScenes>(); }
// Use this for initialization void Start() { _cscenes = gameObject.GetComponent<CScenes>(); }