private static IEnumerator<Int32> PipeServerAsyncEnumerator(AsyncEnumerator ae) { // Each server object performs asynchronous operation on this pipe using (var pipe = new NamedPipeServerStream( "Echo", PipeDirection.InOut, -1, PipeTransmissionMode.Message, PipeOptions.Asynchronous | PipeOptions.WriteThrough)) { // Asynchronously accept a client connection pipe.BeginWaitForConnection(ae.End(), null); yield return 1; // A client connected, let's accept another client var aeNewClient = new AsyncEnumerator(); aeNewClient.BeginExecute(PipeServerAsyncEnumerator(aeNewClient), aeNewClient.EndExecute); // Accept the client connection pipe.EndWaitForConnection(ae.DequeueAsyncResult()); // Asynchronously read a request from the client Byte[] data = new Byte[1000]; pipe.BeginRead(data, 0, data.Length, ae.End(), null); yield return 1; // The client sent us a request, process it Int32 bytesRead = pipe.EndRead(ae.DequeueAsyncResult()); // Just change to upper case data = Encoding.UTF8.GetBytes( Encoding.UTF8.GetString(data, 0, bytesRead).ToUpper().ToCharArray()); // Asynchronously send the response back to the client pipe.BeginWrite(data, 0, data.Length, ae.End(), null); yield return 1; // The response was sent to the client, close our side of the connection pipe.EndWrite(ae.DequeueAsyncResult()); } // Close happens in a finally block now! }
private void BeginWriteCallback(IAsyncResult iar) { pipeServer = (NamedPipeServerStream)iar.AsyncState; pipeServer.EndWrite(iar); sendRequested = false; pipeServer.Flush(); }