internal override void GetRequiredSlots(MemberProjectionIndex projectedSlotMap, bool[] requiredSlots) { // The slot corresponding to from1, etc var numBoolSlots = requiredSlots.Length - projectedSlotMap.Count; var slotNum = projectedSlotMap.BoolIndexToSlot(m_index, numBoolSlots); requiredSlots[slotNum] = true; }
internal override void GetRequiredSlots( MemberProjectionIndex projectedSlotMap, bool[] requiredSlots) { int numBoolSlots = requiredSlots.Length - projectedSlotMap.Count; int slot = projectedSlotMap.BoolIndexToSlot(this.m_index, numBoolSlots); requiredSlots[slot] = true; }