internal override void GetRequiredSlots(MemberProjectionIndex projectedSlotMap, bool[] requiredSlots)
 {
     // The slot corresponding to from1, etc
     var numBoolSlots = requiredSlots.Length - projectedSlotMap.Count;
     var slotNum = projectedSlotMap.BoolIndexToSlot(m_index, numBoolSlots);
     requiredSlots[slotNum] = true;
 }
Пример #2
0
        internal override void GetRequiredSlots(MemberProjectionIndex projectedSlotMap, bool[] requiredSlots)
        {
            // The slot corresponding to from1, etc
            var numBoolSlots = requiredSlots.Length - projectedSlotMap.Count;
            var slotNum      = projectedSlotMap.BoolIndexToSlot(m_index, numBoolSlots);

            requiredSlots[slotNum] = true;
        }
        internal override void GetRequiredSlots(
            MemberProjectionIndex projectedSlotMap,
            bool[] requiredSlots)
        {
            int numBoolSlots = requiredSlots.Length - projectedSlotMap.Count;
            int slot         = projectedSlotMap.BoolIndexToSlot(this.m_index, numBoolSlots);

            requiredSlots[slot] = true;
        }