private void OnEnable() { if (applyReverb) { mSource.AddToSimulator(mSimulator); SteamAudioManager.AddListener(this); SteamAudioManager.GetAudioEngineState().SetReverbSource(mSource); } }
private void OnEnable() { mSource.AddToSimulator(mSimulator); SteamAudioManager.AddSource(this); if (mAudioEngineSource != null) { mAudioEngineSource.UpdateParameters(this); } }