private void OnDisable() { if (applyReverb) { SteamAudioManager.RemoveListener(this); mSource.RemoveFromSimulator(mSimulator); SteamAudioManager.GetAudioEngineState().SetReverbSource(mSource); } }
private void OnDisable() { SteamAudioManager.RemoveSource(this); mSource.RemoveFromSimulator(mSimulator); if (mAudioEngineSource != null) { mAudioEngineSource.UpdateParameters(this); } }
private void OnDisable() { SteamAudioManager.RemoveSource(this); mSource.RemoveFromSimulator(mSimulator); }