private void OnEnable()
 {
     if (applyReverb)
     {
         mSource.AddToSimulator(mSimulator);
         SteamAudioManager.AddListener(this);
         SteamAudioManager.GetAudioEngineState().SetReverbSource(mSource);
     }
 }
Exemplo n.º 2
0
        private void OnEnable()
        {
            mSource.AddToSimulator(mSimulator);
            SteamAudioManager.AddSource(this);

            if (mAudioEngineSource != null)
            {
                mAudioEngineSource.UpdateParameters(this);
            }
        }