コード例 #1
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ファイル: Stats.cs プロジェクト: TeamAmpere/AdvancedC-Game
 public void LoadContent(ResourceManager resourceManager)
 {
     HealthText.LoadContent(resourceManager);
     ShieldText.LoadContent(resourceManager);
     ScoreText.LoadContent(resourceManager);
     Level.LoadContent(resourceManager);
 }
コード例 #2
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 public override void LoadContent(ResourceManager resourceManager)
 {
     Texture = resourceManager.GetResource("littleEnemy");
 }
コード例 #3
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 public override void LoadContent(ResourceManager resourceManager)
 {
     this.Texture = resourceManager.GetResource("bigEnemyBullet");
 }
コード例 #4
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 public override void LoadContent(ResourceManager resourceManager)
 {
     Texture = resourceManager.GetResource("asteroid");
 }
コード例 #5
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 public override void LoadContent(ResourceManager resourceManager)
 {
     this.Texture = resourceManager.GetResource("purpleAlien");
     this.helthTexture = resourceManager.GetResource("healthBar");
 }
コード例 #6
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ファイル: Player.cs プロジェクト: TeamAmpere/AdvancedC-Game
 public override void LoadContent(ResourceManager resourceManager)
 {
     this.Stats.HealthText.Text = "Health: " + this.Health;
     this.Stats.ShieldText.Text = "Shield: " + this.Shield;
     this.Stats.ScoreText.Text = "Score: " + this.Owner.scoreManager.TotalScore;
     this.Stats.Level.Text = "Level: " + this.Level;
     this.Stats.LoadContent(resourceManager);
     //DONT REMOVE THIS
     //HealthText.Text = "Health: " + this.Health;
     //ShieldText.Text = "Shield: " + this.Shield;
     //ScoreText.Text = "Score:" + Owner.scoreManager.TotalScore;
     this.Texture = resourceManager.GetResource("ship");
     this.healthBar = resourceManager.GetResource("playerHealthbar");
     this.shieldBar = resourceManager.GetResource("shieldBar");
     this.dashTexture = resourceManager.GetResource("dash");
 }
コード例 #7
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 //public Texture2D Texture { get; set; }
 //public Vector2 Position { get; set; }
 public override void LoadContent(ResourceManager resourceManager)
 {
 }
コード例 #8
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ファイル: Stringer.cs プロジェクト: TeamAmpere/AdvancedC-Game
 public void LoadContent(ResourceManager resourceManager)
 {
     this.spriteFont = resourceManager.GetSpriteFont("spritefont");
 }
コード例 #9
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ファイル: Dash.cs プロジェクト: TeamAmpere/AdvancedC-Game
 public override void LoadContent(ResourceManager resourceManager)
 {
     this.texture = resourceManager.GetResource("dash");
 }
コード例 #10
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 public override void LoadContent(ResourceManager resourceManager)
 {
     Texture = resourceManager.GetResource("redfart");
 }
コード例 #11
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ファイル: Bullet.cs プロジェクト: TeamAmpere/AdvancedC-Game
 public override void LoadContent(ResourceManager resourceManager)
 {
     this.explosion = resourceManager.GetSound("explosion");
     this.explosionInstance = this.explosion.CreateInstance();
     Texture = resourceManager.GetResource("laser");
     this.ExplosionTexture = resourceManager.GetResource("explosion3");
 }
コード例 #12
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 public override void LoadContent(ResourceManager resourceManager)
 {
     Texture = resourceManager.GetResource("HealthBonus");
 }
コード例 #13
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 public override void LoadContent(ResourceManager resourceManager)
 {
     this.Texture = resourceManager.GetResource("laser");
 }
コード例 #14
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 public override void LoadContent(ResourceManager resourceManager)
 {
     this.Texture = resourceManager.GetResource("alienRocket");
 }
コード例 #15
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 public abstract void LoadContent(ResourceManager resourceManager);
コード例 #16
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 public override void LoadContent(ResourceManager resourceManager)
 {
     Texture = resourceManager.GetResource("smallEnemyBullet");
 }