public override void LoadContent(ResourceManager resourceManager) { this.Texture = resourceManager.GetResource("bigEnemyBullet"); }
public override void LoadContent(ResourceManager resourceManager) { this.Texture = resourceManager.GetResource("purpleAlien"); this.helthTexture = resourceManager.GetResource("healthBar"); }
public override void LoadContent(ResourceManager resourceManager) { Texture = resourceManager.GetResource("littleEnemy"); }
public override void LoadContent(ResourceManager resourceManager) { this.Stats.HealthText.Text = "Health: " + this.Health; this.Stats.ShieldText.Text = "Shield: " + this.Shield; this.Stats.ScoreText.Text = "Score: " + this.Owner.scoreManager.TotalScore; this.Stats.Level.Text = "Level: " + this.Level; this.Stats.LoadContent(resourceManager); //DONT REMOVE THIS //HealthText.Text = "Health: " + this.Health; //ShieldText.Text = "Shield: " + this.Shield; //ScoreText.Text = "Score:" + Owner.scoreManager.TotalScore; this.Texture = resourceManager.GetResource("ship"); this.healthBar = resourceManager.GetResource("playerHealthbar"); this.shieldBar = resourceManager.GetResource("shieldBar"); this.dashTexture = resourceManager.GetResource("dash"); }
public override void LoadContent(ResourceManager resourceManager) { Texture = resourceManager.GetResource("asteroid"); }
public override void LoadContent(ResourceManager resourceManager) { this.explosion = resourceManager.GetSound("explosion"); this.explosionInstance = this.explosion.CreateInstance(); Texture = resourceManager.GetResource("laser"); this.ExplosionTexture = resourceManager.GetResource("explosion3"); }
public override void LoadContent(ResourceManager resourceManager) { this.texture = resourceManager.GetResource("dash"); }
public override void LoadContent(ResourceManager resourceManager) { Texture = resourceManager.GetResource("redfart"); }
public override void LoadContent(ResourceManager resourceManager) { Texture = resourceManager.GetResource("HealthBonus"); }
public override void LoadContent(ResourceManager resourceManager) { this.Texture = resourceManager.GetResource("laser"); }
public override void LoadContent(ResourceManager resourceManager) { this.Texture = resourceManager.GetResource("alienRocket"); }
public override void LoadContent(ResourceManager resourceManager) { Texture = resourceManager.GetResource("smallEnemyBullet"); }