コード例 #1
0
 /// <summary>
 /// Initializes a new instance of the DepthStreamRenderer class.
 /// </summary>
 /// <param name="game">The related game object.</param>
 public DepthStreamRenderer(Game game)
     : base(game)
 {
     this.skeletonStream = new SkeletonStreamRenderer(game, this.SkeletonToDepthMap);
     this.Size = new Vector2(160, 120);
     this.bagAnimator = new BagRender(game);
 }
コード例 #2
0
 /// <summary>
 /// Initializes a new instance of the DepthStreamRenderer class.
 /// </summary>
 /// <param name="game">The related game object.</param>
 public DepthStreamRenderer(Game game)
     : base(game)
 {
     this.skeletonStream = new SkeletonStreamRenderer(game, this.SkeletonToDepthMap);
     this.Size           = new Vector2(160, 120);
 }
コード例 #3
0
 /// <summary>
 /// Initializes a new instance of the ColorStreamRenderer class.
 /// </summary>
 /// <param name="game">The related game object.</param>
 public ColorStreamRenderer(Game game)
     : base(game)
 {
     this.skeletonStream = new SkeletonStreamRenderer(game, this.SkeletonToColorMap);
 }
コード例 #4
0
        /// <summary>
        /// Initializes a new instance of the XnaBasics class.
        /// </summary>
        public VirtualTryonGame()
        {
            this.IsFixedTimeStep = false;
            this.IsMouseVisible = true;
            this.Window.Title = "Virtual Tryon System";
            this.Window.AllowUserResizing = true;
            Width = System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width;
            Height = System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height;
            // This sets the width to the desired width
            // It also forces a 4:3 ratio for height
            // Adds 110 for header/footer
            this.graphics = new GraphicsDeviceManager(this);
            this.graphics.PreferredBackBufferWidth = Width;
            //this.graphics.PreferredBackBufferHeight = ((Width / 4) * 3) + 110;
            this.graphics.PreferredBackBufferHeight = Height;
            this.graphics.PreparingDeviceSettings += this.GraphicsDevicePreparingDeviceSettings;
            this.graphics.SynchronizeWithVerticalRetrace = true;
            //this.viewPortRectangle = new Rectangle(10, 80, Width - 20, ((Width - 2) / 4) * 3);
            this.viewPortRectangle = new Rectangle(0, 0, Width, Height);

            this.graphics.IsFullScreen = false;
            this.IsMouseVisible = false;

            physicSystem = new PhysicsSystem();

            Content.RootDirectory = "Content";

            // The Kinect sensor will use 640x480 for both streams
            // To make your app handle multiple Kinects and other scenarios,
            // it is recommended to use KinectSensorChooser provided in Microsoft.Kinect.Toolkit
            this.chooser = new KinectChooser(this, ColorImageFormat.RgbResolution640x480Fps30, DepthImageFormat.Resolution640x480Fps30);
            this.Services.AddService(typeof(KinectChooser), this.chooser);

            // Default size is the full viewport
            this.colorStream = new ColorStreamRenderer(this);

            this.colorSmallPosition = new Vector2(15, 10);

            this.Components.Add(this.chooser);

            this.clothRender = new ClothRender(this);
            this.Components.Add(this.clothRender);

            this.skeletonStream = new SkeletonStreamRenderer(this,null);
            this.Components.Add(this.skeletonStream);
        }
コード例 #5
0
 /// <summary>
 /// Initializes a new instance of the ColorStreamRenderer class.
 /// </summary>
 /// <param name="game">The related game object.</param>
 public ColorStreamRenderer(Game game)
     : base(game)
 {
     this.skeletonStream = new SkeletonStreamRenderer(game, this.SkeletonToColorMap);
 }