private void UpdateControls() { if (ControlManager.CheckKeyPress(Keys.Enter)) { int startTime = 0; Game.stateManager.shooterState.SetupTestLevelRun(chosenLevelTesterEntry.GetLevelEntry(), startTime); StatsManager.SetCustomDamageFactor_DEVELOPONLY(lifeFactor); Game.stateManager.shooterState.BeginTestLevel(); } if (ControlManager.CheckKeyPress(Keys.Escape)) { Game.stateManager.ChangeState("MainMenuState"); } if (ControlManager.CheckKeyPress(Keys.D1)) { Game.stateManager.stationState.LoadStationData(Game.stateManager.overworldState.GetStation("Highfence Shop")); Game.stateManager.ChangeState("StationState"); } if (ControlManager.CheckKeyPress(Keys.D2) && currentLevel >= checkpoint1) { Game.stateManager.stationState.LoadStationData(Game.stateManager.overworldState.GetStation("Fortrun Shop")); Game.stateManager.ChangeState("StationState"); } if (ControlManager.CheckKeyPress(Keys.D3) && currentLevel >= checkpoint2) { Game.stateManager.stationState.LoadStationData(Game.stateManager.overworldState.GetStation("Rebel Base Shop")); Game.stateManager.ChangeState("StationState"); } if (ControlManager.CheckKeyPress(Keys.D4) && currentLevel >= checkpoint3) { Game.stateManager.stationState.LoadStationData(Game.stateManager.overworldState.GetStation("Peye Shop")); Game.stateManager.ChangeState("StationState"); } if (ControlManager.CheckKeyPress(Keys.Space)) { standardEquipEnabled = true; } if (ControlManager.CheckKeyPress(Keys.M)) { crebits += 1000; } if (ControlManager.CheckKeyPress(Keys.N)) { currentLevel += 1; } }
private void UpdateControls() { if (ControlManager.CheckKeyPress(Keys.Enter)) { int startTime = 0; Game.stateManager.shooterState.SetupTestLevelRun(chosenLevel, startTime); StatsManager.SetCustomDamageFactor_DEVELOPONLY(lifeFactor); Game.stateManager.shooterState.BeginTestLevel(); } if (ControlManager.CheckKeyPress(Keys.Escape)) { Game.stateManager.ChangeState("MainMenuState"); } if (ControlManager.CheckKeyPress(Keys.Up)) { if (lifeFactor < lifeFactorInterval) { lifeFactor = lifeFactorInterval; } else { lifeFactor += lifeFactorInterval; } } if (ControlManager.CheckKeyPress(Keys.Down)) { if (lifeFactor > lifeFactorInterval) { lifeFactor -= lifeFactorInterval; } else { lifeFactor = 0.01f; } } }