public void SetupTestLevelRun(LevelEntry levelEntry, float startTime) { StatsManager.RestoreShipHealthToMax(); Boolean isMapCreatorRun = false; testRunLevel = new MapCreatorLevel(Game, spriteSheet, player, levelEntry.FilePath, levelEntry.FilePath, levelEntry.MissionType, isMapCreatorRun); testRunLevel.SetCustomStartTime(startTime); levels.Add(testRunLevel); }
public void SetupMapCreatorTestRun(String filePath, float startTime) { StatsManager.RestoreShipHealthToMax(); Boolean isMapCreatorRun = true; testRunLevel = new MapCreatorLevel(Game, spriteSheet, player, "testRun", filePath, MissionType.none, isMapCreatorRun); testRunLevel.SetCustomStartTime(startTime); levels.Add(testRunLevel); }