private void EnterCheck() { for (int i = 0; i < gameObjects.Count; i++) { if (CollisionDetection.IsRectInRect(game.player.Bounds, gameObjects[i].Bounds)) { // TODO Repair the ship. Temporary solution. StatsManager.RepairShip(StatsManager.Armor()); if (gameObjects[i] is Planet) { if (gameObjects[i].name.Equals("Highfence")) { Mission mission = MissionManager.GetMission(MissionID.Main8_1_BeginningOfTheEnd); if (mission.MissionState == StateOfMission.Active) { if (mission.ObjectiveIndex != 0) { game.stateManager.planetState.LoadPlanetData((Planet)gameObjects[i]); game.stateManager.ChangeState("PlanetState"); } } else { game.stateManager.planetState.LoadPlanetData((Planet)gameObjects[i]); game.stateManager.ChangeState("PlanetState"); } } else { game.stateManager.planetState.LoadPlanetData((Planet)gameObjects[i]); game.stateManager.ChangeState("PlanetState"); } } else if (gameObjects[i] is Station) { game.stateManager.stationState.LoadStationData((Station)gameObjects[i]); game.stateManager.ChangeState("StationState"); } else if (gameObjects[i] is Beacon) { ((Beacon)gameObjects[i]).Interact(); } else if (gameObjects[i] is SubInteractiveObject) { ((SubInteractiveObject)gameObjects[i]).Interact(); } else if (gameObjects[i] is OverworldShip) { ((OverworldShip)gameObjects[i]).Interact(); } } } }
public LevelTesterState(Game1 game, string name) : base(game, name) { lifeFactor = 1; initialLife = StatsManager.Armor(); smallFont = game.Content.Load <SpriteFont>("Fonts/Iceland_12"); display1.Add("Press Enter to start chosen level"); display1.Add("Press Escape to return to main menu"); display1.Add("Use number keys (0-9) to switch equipment"); var missionPathDict = ShooterState.GetMissionPathDict(); johansLevelEntries.Add(new LevelTesterEntry(missionPathDict["1_1"], Keys.Z, standardEquip: 1)); johansLevelEntries.Add(new LevelTesterEntry(missionPathDict["2_1"], Keys.X, standardEquip: 2)); johansLevelEntries.Add(new LevelTesterEntry(missionPathDict["2_2"], Keys.C, standardEquip: 2)); johansLevelEntries.Add(new LevelTesterEntry(missionPathDict["3_1"], Keys.V, standardEquip: 3)); johansLevelEntries.Add(new LevelTesterEntry(missionPathDict["3_2"], Keys.B, standardEquip: 3)); jakobsLevelEntries.Add(new LevelTesterEntry(missionPathDict["4_1"], Keys.A, standardEquip: 4)); jakobsLevelEntries.Add(new LevelTesterEntry(missionPathDict["4_2"], Keys.S, standardEquip: 4)); jakobsLevelEntries.Add(new LevelTesterEntry(missionPathDict["5_1"], Keys.D, standardEquip: 5)); jakobsLevelEntries.Add(new LevelTesterEntry(missionPathDict["5_2"], Keys.F, standardEquip: 5)); jakobsLevelEntries.Add(new LevelTesterEntry(missionPathDict["6_1"], Keys.G, standardEquip: 6)); jakobsLevelEntries.Add(new LevelTesterEntry(missionPathDict["6_2"], Keys.H, standardEquip: 6)); jakobsLevelEntries.Add(new LevelTesterEntry(missionPathDict["7_1"], Keys.J, standardEquip: 6)); jakobsLevelEntries.Add(new LevelTesterEntry(missionPathDict["8o_1"], Keys.K, standardEquip: 7)); jakobsLevelEntries.Add(new LevelTesterEntry(missionPathDict["8o_2"], Keys.L, standardEquip: 7)); jakobsLevelEntries.Add(new LevelTesterEntry(missionPathDict["8r_1"], Keys.Q, standardEquip: 7)); jakobsLevelEntries.Add(new LevelTesterEntry(missionPathDict["8r_2"], Keys.W, standardEquip: 7)); jakobsLevelEntries.Add(new LevelTesterEntry(missionPathDict["8a_1"], Keys.E, standardEquip: 7)); jakobsLevelEntries.Add(new LevelTesterEntry(missionPathDict["8a_2"], Keys.R, standardEquip: 7)); jakobsLevelEntries.Add(new LevelTesterEntry(missionPathDict["rp1"], Keys.F1, standardEquip: 2)); jakobsLevelEntries.Add(new LevelTesterEntry(missionPathDict["rp2"], Keys.F2, standardEquip: 2)); jakobsLevelEntries.Add(new LevelTesterEntry(missionPathDict["rp3"], Keys.F3, standardEquip: 2)); jakobsLevelEntries.Add(new LevelTesterEntry(missionPathDict["rp4"], Keys.F4, standardEquip: 2)); jakobsLevelEntries.Add(new LevelTesterEntry(missionPathDict["rp5"], Keys.F5, standardEquip: 2)); jakobsLevelEntries.Add(new LevelTesterEntry(missionPathDict["ap1"], Keys.F6, standardEquip: 4)); jakobsLevelEntries.Add(new LevelTesterEntry(missionPathDict["ap2"], Keys.F7, standardEquip: 4)); jakobsLevelEntries.Add(new LevelTesterEntry(missionPathDict["ap3"], Keys.F8, standardEquip: 4)); jakobsLevelEntries.Add(new LevelTesterEntry(missionPathDict["ap4"], Keys.F9, standardEquip: 4)); jakobsLevelEntries.Add(new LevelTesterEntry(missionPathDict["ap5"], Keys.F10, standardEquip: 4)); chosenLevel = jakobsLevelEntries[0].GetLevelEntry(); }
public void Update(GameTime gameTime, List <GameObjectOverworld> visibleGameObjects) { radar.Update(gameTime, visibleGameObjects, game.camera.Position); lifeBar.Update(gameTime, StatsManager.GetShipLife(), StatsManager.Armor(), new Vector2(game.camera.cameraPos.X - Game1.ScreenSize.X / 2 + 10, game.camera.cameraPos.Y + Game1.ScreenSize.Y / 2 - 15)); int[] fusionCells = StatsManager.FusionCells; for (int i = 0; i < StatsManager.MaxFusionCells; i++) { fusionCellBars[i].Update(gameTime, fusionCells[i], 1, new Vector2(game.camera.cameraPos.X - Game1.ScreenSize.X / 2 + 8, game.camera.cameraPos.Y + Game1.ScreenSize.Y / 2 - 60 - (i * 10))); } emergencyFusionCellBar.Update(gameTime, StatsManager.EmergencyFusionCell, 1, new Vector2(game.camera.cameraPos.X - Game1.ScreenSize.X / 2 + 8, game.camera.cameraPos.Y + Game1.ScreenSize.Y / 2 - 45)); autoSaveHandler.Update(gameTime); }
public CampaignState(Game1 game, string name) : base(game, name) { lifeFactor = 1; initialLife = StatsManager.Armor(); smallFont = game.Content.Load <SpriteFont>("Fonts/Iceland_12"); bigFont = game.Content.Load <SpriteFont>("Fonts/ISL_Jupiter_24"); //display1.Add("Press Enter to start chosen level"); //display1.Add("Press Escape to return to main menu"); //display1.Add("Use number keys (0-9) to switch equipment"); var jakobMissionPathDict = ShooterState.GetMissionPathDict(); campaignEntries.Add(new LevelTesterEntry(jakobMissionPathDict["1_1"], Keys.A, standardEquip: 1)); campaignEntries.Add(new LevelTesterEntry(jakobMissionPathDict["2_1"], Keys.A, standardEquip: 2)); campaignEntries.Add(new LevelTesterEntry(jakobMissionPathDict["2_2"], Keys.A, standardEquip: 2)); campaignEntries.Add(new LevelTesterEntry(jakobMissionPathDict["3_1"], Keys.A, standardEquip: 3)); campaignEntries.Add(new LevelTesterEntry(jakobMissionPathDict["3_2"], Keys.A, standardEquip: 3)); //campaignEntries.Add(new LevelTesterEntry(jakobMissionPathDict["4_1"], "4 - Infiltration (1)", Keys.A, standardEquip: 4)); campaignEntries.Add(new LevelTesterEntry(jakobMissionPathDict["4_2"], Keys.S, standardEquip: 4)); campaignEntries.Add(new LevelTesterEntry(jakobMissionPathDict["5_1"], Keys.D, standardEquip: 5)); campaignEntries.Add(new LevelTesterEntry(jakobMissionPathDict["5_2"], Keys.F, standardEquip: 5)); campaignEntries.Add(new LevelTesterEntry(jakobMissionPathDict["6_1"], Keys.G, standardEquip: 6)); campaignEntries.Add(new LevelTesterEntry(jakobMissionPathDict["6_2"], Keys.H, standardEquip: 6)); campaignEntries.Add(new LevelTesterEntry(jakobMissionPathDict["7_1"], Keys.J, standardEquip: 6)); campaignEntries.Add(new LevelTesterEntry(jakobMissionPathDict["8o_1"], Keys.K, standardEquip: 7)); campaignEntries.Add(new LevelTesterEntry(jakobMissionPathDict["8o_2"], Keys.L, standardEquip: 7)); campaignEntries.Add(new LevelTesterEntry(jakobMissionPathDict["8r_1"], Keys.K, standardEquip: 7)); campaignEntries.Add(new LevelTesterEntry(jakobMissionPathDict["8r_2"], Keys.L, standardEquip: 7)); campaignEntries.Add(new LevelTesterEntry(jakobMissionPathDict["8a_1"], Keys.K, standardEquip: 7)); campaignEntries.Add(new LevelTesterEntry(jakobMissionPathDict["8a_2"], Keys.L, standardEquip: 7)); }
public override void Initialize() { base.Initialize(); acceleration = StatsManager.Acceleration(); deAcceleration = StatsManager.Acceleration(); maxSpeed = ShipInventoryManager.equippedPlating.Speed; playerShotHandler = new PlayerShotHandler(this, Game, spriteSheet); playerShotHandler.Initialize(); Speed = 0.0f; Position = new Vector2(Game1.ScreenSize.X / 2, Game1.ScreenSize.Y - Game.stateManager.shooterState.WindowHeightOffset - 75); IsKilled = false; Direction = Vector2.Zero; HPmax = StatsManager.Armor(); // If hardcore the life is fixed. Else, life is set to the ships armor. if (StatsManager.gameMode != GameMode.Hardcore) { HP = StatsManager.Armor(); } else { HP = StatsManager.GetShipLife(); } ShieldMax = ShipInventoryManager.equippedShield.Capacity; Shield = ShieldMax; conversionFactor = ShipInventoryManager.equippedShield.ConversionFactor; shieldRegeneration = StatsManager.GetShieldRegeneration(); MPmax = ShipInventoryManager.equippedEnergyCell.Capacity; MP = MPmax; MPtimer = 0; MPgainedSec = StatsManager.GetEnergyRegeneration(); ObjectClass = "player"; ObjectName = "Player"; TempInvincibility = 0; Damage = 2000; DrawLayer = 0.6f; lastTimeShotPrimary = 10000; lastTimeShotSecondary = 10000; shootingDelay = 300; //Animation anim.LoopTime = 1000; anim.AddFrame(spriteSheet.GetSubSprite(new Rectangle(216, 1, 23, 27))); shieldSprite = spriteSheet.GetSubSprite(new Rectangle(260, 100, 37, 37)); BoundingSpace = 10; CenterPoint = new Vector2(anim.Width / 2, anim.Height / 2); angle = (float)(Math.PI / 180) * 180; }