public override void execute() { this.pBomb.getProxySprite().setGameSprite(GameSpriteMan.Find(GameSprite.Name.Bomb_Explosion)); ExplosionEvent pExplosionEvent = new ExplosionEvent(this.pBomb); TimerMan.Add(TimeEvent.Name.ExplosionEvent, pExplosionEvent, 0.1f); }
public override void Notify() { GameObject pObject = this.pSubject.pObjB; Debug.Assert(pObject != null); GameSprite pUFOSplat = GameSpriteMan.Find(GameSprite.Name.UFOsplat); //future concept //pObject.GetProxy().SetRealSprite(this.pSprite); //get the locations and render the image pUFOSplat.PosX(pObject.x); pUFOSplat.PosY(pObject.y); pUFOSplat.Update(); SpriteBatch pSB_Aliens = SpriteBatchMan.Find(SpriteBatch.Name.Aliens); pSB_Aliens.Attach(pUFOSplat); TimerMan.Add(TimeEvent.Name.SplatAnim, new SplatAnim(pUFOSplat, pSB_Aliens), 0.5f); }
public override void Notify() { //when this notify is called we swap the images and draw it to the alien spritebatch //then maybe add a time event that..... removes it somehow... remove from spritebatch after a half second GameObject pObject = this.pSubject.pObjB; Debug.Assert(pObject != null); GameSprite pShipSplat = GameSpriteMan.Find(GameSprite.Name.ShipSplat); //future concept //pObject.GetProxy().SetRealSprite(this.pSprite); //get the locations and render the image //I'm really upset about this........ but here we are creating a new pShipSplat.PosX(pObject.x); pShipSplat.PosY(pObject.y); pShipSplat.Update(); SpriteBatch pSB_Aliens = SpriteBatchMan.Find(SpriteBatch.Name.Aliens); pSB_Aliens.Attach(pShipSplat); TimerMan.Add(TimeEvent.Name.SplatAnim, new SplatAnim(pShipSplat, pSB_Aliens), 0.5f); }
public AnimationSprite(GameSprite.Name spriteName) { this.pSprite = GameSpriteMan.Find(spriteName); Debug.Assert(this.pSprite != null); this.pCurrImage = null; this.poHeadImage = null; }
public void Set(GameSprite.Name name) { this.x = 0.0f; this.y = 0.0f; this.pSprite = GameSpriteMan.Find(name); Debug.Assert(this.pSprite != null); }
public AnimateCrab(Animation.Name animName, GameSprite.Name spriteName) : base(animName) { this.poFirstImage = null; this.pCurrentImage = null; this.pSprite = GameSpriteMan.Find(spriteName); Debug.Assert(this.pSprite != null); }
//--------------------------------------------------------------------------------------------------------- // Constructor //--------------------------------------------------------------------------------------------------------- public AnimationSprite(GameSprite.Name name) { this.pGameSprite = GameSpriteMan.Find(name); Debug.Assert(this.pGameSprite != null); this.poFirstImage = null; this.pCurrImage = null; this.poFirstSound = null; this.pCurrSound = null; }
public void Set(GameSprite.Name name) { this.x = 0.0f; this.y = 0.0f; this.sx = 1.0f; this.sy = 1.0f; this.name = ProxySprite.Name.Proxy; this.pSprite = GameSpriteMan.Find(name); Debug.Assert(this.pSprite != null); }
public BlueAlienAnimationCommand(GameSprite.Name spriteName) { // initialized the sprite animation is attached to this.pSprite = GameSpriteMan.Find(spriteName); Debug.Assert(this.pSprite != null); // initialize references this.pCurrImage = null; // list this.poFirstImage = null; }
public override void execute() { Ship pRealShip = (Ship)this.pShip; pRealShip.setState(ShipMan.State.End); pRealShip.setPositionState(ShipMan.State.Stay); pRealShip.getProxySprite().setGameSprite(GameSpriteMan.Find(GameSprite.Name.Ship_Explosion1)); AnimationExplosion pAnimExplosion = new AnimationExplosion(pRealShip, 1.0f); pAnimExplosion.attach(Image.Name.Ship_Explosion2); pAnimExplosion.attach(Image.Name.Ship_Explosion1); TimerMan.Add(TimeEvent.Name.ExplosionEvent, pAnimExplosion, 0.3f); //this.pShip.remove(); }
public override void execute() { //GameObject pA = (GameObject)this.pAlien; //GameObject pB = (GameObject)Iterator.GetParent(pA); //pA.remove(); //if (checkParent(pB) == true) //{ // GameObject pC = (GameObject)Iterator.GetParent(pB); // pB.remove(); //} //pA.getProxySprite().setGameSprite(GameSpriteMan.Find(GameSprite.Name.Alien_Explosion)); //GameObjectMan.Find(GameObject.Name.ExplosionGroup).add(pA); //SpriteBatchMan.Find(SpriteBatch.Name.Explosions).attach(pA.getProxySprite()); //pA.activateCollisionSprite(SpriteBatchMan.Find(SpriteBatch.Name.Boxes)); GameSprite pGameSprite = this.pAlien.getProxySprite().getGameSprite(); Scene pScene = SceneMan.GetScene(); if (pGameSprite.getName() == GameSprite.Name.Squid) { pScene.addScoreOne(30); } else if (pGameSprite.getName() == GameSprite.Name.Crab) { pScene.addScoreOne(20); } else if (pGameSprite.getName() == GameSprite.Name.Octopus) { pScene.addScoreOne(10); } FontMan.Find(Font.Name.ScoreOne).updateMessage(pScene.getScoreOne().ToString("D4")); if (pScene.getScoreOne() > pScene.getHighestScore()) { pScene.setHighstScore(pScene.getScoreOne()); FontMan.Find(Font.Name.HighestScore).updateMessage(pScene.getHighestScore().ToString("D4")); } this.pAlien.getProxySprite().setGameSprite(GameSpriteMan.Find(GameSprite.Name.Alien_Explosion)); ExplosionEvent pExplosionEvent = new ExplosionEvent(this.pAlien); TimerMan.Add(TimeEvent.Name.ExplosionEvent, pExplosionEvent, 0.1f); }
public override void execute(float deltaTime) { this.remainTime -= deltaTime; if (this.remainTime > 0) { // get next image ImageHolder pImageHolder = (ImageHolder)this.pCurrImage.pNext; // if at the end of the list, set first image back if (pImageHolder == null) { pImageHolder = (ImageHolder)this.poFirstImage; } this.pCurrImage = pImageHolder; // change image this.pGameObject.getProxySprite().getGameSprite().swapImage(pImageHolder.getImage()); // Add itself back to TimerMan TimerMan.Add(TimeEvent.Name.ExplosionEvent, this, deltaTime); } else { Ship pShip = (Ship)this.pGameObject; pShip.reduceLife(); if (pShip.getLife() < 0) { pShip.remove(); Scene pScene = SceneMan.GetScene(); pScene.unLoadContent(); pScene.setState(SceneMan.State.GameOverScene); pScene.loadContent(); } else { pShip.setState(ShipMan.State.Ready); pShip.setPositionState(ShipMan.State.Normal); pShip.bMarkForDeath = false; pShip.getProxySprite().setGameSprite(GameSpriteMan.Find(GameSprite.Name.Ship)); } } }
public override void execute() { //GameObject pA = (GameObject)this.pBrick; //GameObject pB = (GameObject)Iterator.GetParent(pA); //pA.remove(); //// TODO: Need a better way... //if (checkParent(pB) == true) //{ // GameObject pC = (GameObject)Iterator.GetParent(pB); // pB.remove(); // if (checkParent(pC) == true) // { // pC.remove(); // } //} this.pBrick.getProxySprite().setGameSprite(GameSpriteMan.Find(GameSprite.Name.Missile_Explosion)); ExplosionEvent pExplosionEvent = new ExplosionEvent(this.pBrick); TimerMan.Add(TimeEvent.Name.ExplosionEvent, pExplosionEvent, 0.1f); }
public override void execute() { Scene pScene = SceneMan.GetScene(); pScene.addScoreOne(200); FontMan.Find(Font.Name.ScoreOne).updateMessage(pScene.getScoreOne().ToString("D4")); if (pScene.getScoreOne() > pScene.getHighestScore()) { pScene.setHighstScore(pScene.getScoreOne()); FontMan.Find(Font.Name.HighestScore).updateMessage(pScene.getHighestScore().ToString("D4")); } this.pUFO.getProxySprite().setGameSprite(GameSpriteMan.Find(GameSprite.Name.UFO_Explosion)); ExplosionEvent pExplosionEvent = new ExplosionEvent(this.pUFO); TimerMan.Add(TimeEvent.Name.ExplosionEvent, pExplosionEvent, 0.1f); UFOEvent pUFOEvent = new UFOEvent(); TimerMan.Add(TimeEvent.Name.MovementAnimation, pUFOEvent, UFOMan.getDeltaTime()); }
public void Set(GameSprite.Name name) { // Go find it this.pSpriteBase = GameSpriteMan.Find(name); Debug.Assert(this.pSpriteBase != null); }
public void Initialize(GameSprite.Name name) { pSpriteBase = GameSpriteMan.Find(name); }