コード例 #1
0
        //optional add method to add color
        public static GameSprite Add(GameSprite.Name name, Image.Name ImageName, float x, float y, float width, float height, float red, float green, float blue)
        {
            GameSpriteMan pSMan = GameSpriteMan.PrivGetInstance();

            Debug.Assert(pSMan != null);

            GameSprite pSNode = (GameSprite)pSMan.BaseAdd();

            Debug.Assert(pSNode != null);

            Image pImage = ImageMan.Find(ImageName);

            Debug.Assert(pSNode != null);

            pSNode.Set(name, pImage, x, y, width, height, new Azul.Color(red, green, blue));
            return(pSNode);
        }
コード例 #2
0
        public static GameSprite Add(GameSprite.Name name, Image.Name ImageName, float x, float y, float width, float height, Azul.Color pColor = null)
        {
            GameSpriteMan pMan = GameSpriteMan.PrivGetInstance();

            Debug.Assert(pMan != null);

            GameSprite pNode = (GameSprite)pMan.BaseAdd();

            Debug.Assert(pNode != null);

            // Initialize the data
            Image pImage = ImageMan.Find(ImageName);

            Debug.Assert(pImage != null);


            pNode.Set(name, pImage, x, y, width, height, pColor);

            return(pNode);
        }
コード例 #3
0
        public static GameSprite Add(GameSprite.Name name, Image.Name ImageName, float x, float y, float width, float height, float r, float g, float b, float a)
        {
            GameSpriteMan pMan = GameSpriteMan.PrivGetInstance();

            Debug.Assert(pMan != null);

            GameSprite pNode = (GameSprite)pMan.BaseAdd();

            Debug.Assert(pNode != null);

            // Initialize the data
            Image pImage = ImageMan.Find(ImageName);

            //Debug.Assert(pImage != null);
            if (pImage == null)
            {
                pImage = ImageMan.Find(Image.Name.Default);
                Debug.Assert(pImage != null);
            }

            pNode.Set(name, pImage, x, y, width, height, new Azul.Color(r, g, b, a));

            return(pNode);
        }