public static GameObject Create(AlienCategory.Type type, int _Index, float posX = 0.0f, float posY = 0.0f) { AlienFactory pFactory = AlienFactory.PrivGetInstance(); GameObject pGameObj = null; switch (type) { case AlienCategory.Type.Crab: pGameObj = new AlienCrab(GameObject.Name.Crab, GameSprite.Name.Crab, _Index, posX, posY); break; case AlienCategory.Type.Octopus: pGameObj = new AlienOctopus(GameObject.Name.Octopus, GameSprite.Name.Octopus, _Index, posX, posY); break; case AlienCategory.Type.Squid: pGameObj = new AlienSquid(GameObject.Name.Squid, GameSprite.Name.Squid, _Index, posX, posY); break; case AlienCategory.Type.Column: pGameObj = new AlienColumn(GameObject.Name.AlienColumn, GameSprite.Name.NullObject, _Index, 0.0f, 0.0f); break; case AlienCategory.Type.Group: pGameObj = new AlienGroup(GameObject.Name.AlienGroup, GameSprite.Name.NullObject, _Index, 0.0f, 0.0f); break; default: Debug.Assert(false); break; } Debug.Assert(pGameObj != null); // Attach to SpriteBatch pGameObj.ActivateGameSprite(pFactory.pGameSpriteBatch); pGameObj.ActivateCollisionSprite(pFactory.pBoxSpriteBatch); return(pGameObj); }
public virtual void VisitAlienCrab(AlienCrab ac) { Debug.Assert(false); }