public RandomVector3(float avgLength, float lengthDev, GlobalRandom.Distribution lengthD, float avgAngle, float angleDev, GlobalRandom.Distribution angleD) { this.avgLength = avgLength; this.lengthDev = lengthDev; this.lengthD = lengthD; this.avgAngle = avgAngle; this.angleDev = angleDev; this.angleD = angleD; }
public RandomVector2(float avgLength, float lengthDev, GlobalRandom.Distribution lengthD, float avgAngle, float angleDev, GlobalRandom.Distribution angleD) : base(avgLength, lengthDev, lengthD, avgAngle, angleDev, angleD) { }
public RandomVector2(float avgLength, float lengthDev, GlobalRandom.Distribution d) : this(avgLength, lengthDev, d, 0, MathHelper.PiOver2, GlobalRandom.Distribution.Uniform) { }