Ejemplo n.º 1
0
        public static GameObject Create(AlienCategory.Type type, int _Index, float posX = 0.0f, float posY = 0.0f)
        {
            AlienFactory pFactory = AlienFactory.PrivGetInstance();
            GameObject   pGameObj = null;

            switch (type)
            {
            case AlienCategory.Type.Crab:
                pGameObj = new AlienCrab(GameObject.Name.Crab, GameSprite.Name.Crab, _Index, posX, posY);
                break;

            case AlienCategory.Type.Octopus:
                pGameObj = new AlienOctopus(GameObject.Name.Octopus, GameSprite.Name.Octopus, _Index, posX, posY);
                break;

            case AlienCategory.Type.Squid:
                pGameObj = new AlienSquid(GameObject.Name.Squid, GameSprite.Name.Squid, _Index, posX, posY);
                break;

            case AlienCategory.Type.Column:
                pGameObj = new AlienColumn(GameObject.Name.AlienColumn, GameSprite.Name.NullObject, _Index, 0.0f, 0.0f);
                break;

            case AlienCategory.Type.Group:
                pGameObj = new AlienGroup(GameObject.Name.AlienGroup, GameSprite.Name.NullObject, _Index, 0.0f, 0.0f);
                break;

            default:
                Debug.Assert(false);
                break;
            }

            Debug.Assert(pGameObj != null);

            // Attach to SpriteBatch
            pGameObj.ActivateGameSprite(pFactory.pGameSpriteBatch);
            pGameObj.ActivateCollisionSprite(pFactory.pBoxSpriteBatch);
            return(pGameObj);
        }
Ejemplo n.º 2
0
 public virtual void VisitAlienCrab(AlienCrab ac)
 {
     Debug.Assert(false);
 }