public static ResourceManager GetInstance(GameState g) { if (_instance == null) _instance = new ResourceManager(g); gameState = g; //Console.WriteLine("================= SET GAME STATE ==================="); return _instance; }
//Instance/GameState Stuff public static ResourceManager GetInstance() { if (_instance == null) _instance = new ResourceManager(null); //Console.WriteLine("================= YEA WERE COOL ==================="); return _instance; }
public void Reset() { _instance = null; }