public static ResourceManager GetInstance(GameState g)
        {
            if (_instance == null)
                _instance = new ResourceManager(g);
            gameState = g;

            //Console.WriteLine("================= SET GAME STATE ===================");
            return _instance;
        }
        //Instance/GameState Stuff
        public static ResourceManager GetInstance()
        {
            if (_instance == null)
                _instance = new ResourceManager(null);

            //Console.WriteLine("================= YEA WERE COOL ===================");

            return _instance;
        }
 public void Reset()
 {
     _instance = null;
 }