public void MagicLeveled(S.MagicLeveled p) { for (int i = 0; i < User.Magics.Count; i++) { ClientMagic magic = User.Magics[i]; if (magic.Spell != p.Spell) { continue; } if (magic.Level != p.Level) { magic.Level = p.Level; User.RefreshStats(); } magic.Experience = p.Experience; SkillDialog.UpdateMagic(magic); break; } }
public static void MagicLeveled(S.MagicLeveled p) { GameManager.GameScene.MagicLeveled(p); }