Example #1
0
    public void MagicLeveled(S.MagicLeveled p)
    {
        for (int i = 0; i < User.Magics.Count; i++)
        {
            ClientMagic magic = User.Magics[i];
            if (magic.Spell != p.Spell)
            {
                continue;
            }

            if (magic.Level != p.Level)
            {
                magic.Level = p.Level;
                User.RefreshStats();
            }

            magic.Experience = p.Experience;

            SkillDialog.UpdateMagic(magic);
            break;
        }
    }
Example #2
0
 public static void MagicLeveled(S.MagicLeveled p)
 {
     GameManager.GameScene.MagicLeveled(p);
 }