private void reset() { m_animationComponent = null; m_meshRenderComponent = null; m_spriteRenderComponent = null; m_skinnedMeshRenderComponent = null; m_skeletonComponent = null; m_particleRenderComponent = null; m_projectorRenderComponent = null; m_scriptComponent = null; m_cameraComponent = null; m_SoundSource = null; m_EchoFilter = null; m_LowPassFilter = null; m_ReverbFilter = null; }
private static extern void ICall_SoundReverbFilterComponent_SetModulationTime(SoundReverbFilterComponent self, float pvalue);
private static extern void ICall_SoundReverbFilterComponent_SetEchoDepth(SoundReverbFilterComponent self, float pvalue);
private static extern void ICall_SoundReverbFilterComponent_SetDecayLFRatio(SoundReverbFilterComponent self, float pvalue);
extern private static float ICall_SoundReverbFilterComponent_GetModulationDepth(SoundReverbFilterComponent self);
private static extern float ICall_SoundReverbFilterComponent_GetReflectionsGain(SoundReverbFilterComponent self);
private static extern float ICall_SoundReverbFilterComponent_GetEchoDepth(SoundReverbFilterComponent self);
private static extern bool ICall_SoundReverbFilterComponent_GetDecayHFLimit(SoundReverbFilterComponent self);
extern private static bool ICall_SoundReverbFilterComponent_GetDecayHFLimit(SoundReverbFilterComponent self);
extern private static void ICall_SoundReverbFilterComponent_SetRoomRolloff(SoundReverbFilterComponent self, float pvalue);
extern private static float ICall_SoundReverbFilterComponent_GetRoomRolloff(SoundReverbFilterComponent self);
extern private static void ICall_SoundReverbFilterComponent_SetLFReference(SoundReverbFilterComponent self, float pvalue);
extern private static float ICall_SoundReverbFilterComponent_GetLFReference(SoundReverbFilterComponent self);
extern private static void ICall_SoundReverbFilterComponent_SetModulationDepth(SoundReverbFilterComponent self, float pvalue);
private static extern void ICall_SoundReverbFilterComponent_SetReverbDelay(SoundReverbFilterComponent self, float pvalue);
private static extern void ICall_SoundReverbFilterComponent_SetRoomRolloff(SoundReverbFilterComponent self, float pvalue);
extern private static void ICall_SoundReverbFilterComponent_SetDecayHFLimit(SoundReverbFilterComponent self, bool isDecayHFLimit);
private static extern float ICall_SoundReverbFilterComponent_GetDensity(SoundReverbFilterComponent self);
extern private static void ICall_SoundReverbFilterComponent_Detach(SoundReverbFilterComponent self);
private static extern float ICall_SoundReverbFilterComponent_GetLFReference(SoundReverbFilterComponent self);
extern private static int ICall_SoundReverbFilterComponent_GetReverbPreset(SoundReverbFilterComponent self);
// - private function private void DeAssignComponent(Component component) { System.Type comType = component.GetType(); if (AnimationComponent.thisType == comType) { m_animationComponent = null; } else if (MeshRenderComponent.thisType == comType) { m_meshRenderComponent = null; } else if (SkinnedMeshRenderComponent.thisType == comType) { m_skinnedMeshRenderComponent = null; } else if (ProjectorRenderComponent.thisType == comType) { m_projectorRenderComponent = null; } else if (SkeletonComponent.thisType == comType) { m_skeletonComponent = null; } else if (ParticleRenderComponent.thisType == comType) { m_particleRenderComponent = null; } else if (ScriptComponent.thisType == comType) { m_scriptComponent = null; } else if (CameraComponent.thisType == comType) { m_cameraComponent = null; } else if (SoundSource.thisType == comType) { m_SoundSource = null; } else if (SpriteRenderComponent.thisType == comType) { m_spriteRenderComponent = null; } #if FMOD_IMPLEMENT else if (SoundReverbZone.thisType == comType) { m_SoundReverb = null; } else if (SoundHighPassFilterComponent.thisType == comType) { m_HighPassFilter = null; } else if (SoundLowPassFilterComponent.thisType == comType) { m_LowPassFilter = null; } else if (SoundChorusFilterComponent.thisType == comType) { m_ChorusFilter = null; } else if (SoundDistortionFilterComponent.thisType == comType) { m_DistortionFilter = null; } else if (SoundEchoFilterComponent.thisType == comType) { m_EchoFilter = null; } else if (SoundReverbFilterComponent.thisType == comType) { m_ReverbFilter = null; } #endif }
extern private static void ICall_SoundReverbFilterComponent_SetReverbPreset(SoundReverbFilterComponent self, int preset);
private static extern void ICall_SoundReverbFilterComponent_SetDecayHFLimit(SoundReverbFilterComponent self, bool isDecayHFLimit);
extern private static float ICall_SoundReverbFilterComponent_GetDensity(SoundReverbFilterComponent self);
private static extern void ICall_SoundReverbFilterComponent_SetDiffusion(SoundReverbFilterComponent self, float pvalue);
extern private static float ICall_SoundReverbFilterComponent_GetDiffusion(SoundReverbFilterComponent self);
private static extern void ICall_SoundReverbFilterComponent_SetLFReference(SoundReverbFilterComponent self, float pvalue);
extern private static void ICall_SoundReverbFilterComponent_SetDiffusion(SoundReverbFilterComponent self, float pvalue);
private static extern void ICall_SoundReverbFilterComponent_SetReflectionsGain(SoundReverbFilterComponent self, float pvalue);
extern private static float ICall_SoundReverbFilterComponent_GetGainHF(SoundReverbFilterComponent self);
private static extern void ICall_SoundReverbFilterComponent_SetReverbPreset(SoundReverbFilterComponent self, int preset);
extern private static void ICall_SoundReverbFilterComponent_SetGainHF(SoundReverbFilterComponent self, float pvalue);
private static extern void ICall_SoundReverbFilterComponent_Detach(SoundReverbFilterComponent self);
extern private static float ICall_SoundReverbFilterComponent_GetDecayLFRatio(SoundReverbFilterComponent self);
private static extern float ICall_SoundReverbFilterComponent_GetDecayLFRatio(SoundReverbFilterComponent self);
extern private static void ICall_SoundReverbFilterComponent_SetDecayLFRatio(SoundReverbFilterComponent self, float pvalue);
private static extern float ICall_SoundReverbFilterComponent_GetDiffusion(SoundReverbFilterComponent self);
extern private static float ICall_SoundReverbFilterComponent_GetReflectionsDelay(SoundReverbFilterComponent self);
private static extern float ICall_SoundReverbFilterComponent_GetGainHF(SoundReverbFilterComponent self);
extern private static void ICall_SoundReverbFilterComponent_SetReflectionsDelay(SoundReverbFilterComponent self, float pvalue);
private static extern float ICall_SoundReverbFilterComponent_GetModulationTime(SoundReverbFilterComponent self);
private static extern int ICall_SoundReverbFilterComponent_GetReverbPreset(SoundReverbFilterComponent self);
// - private function private void AssignComponent(Component component) { System.Type comType = component.GetType(); if (AnimationComponent.thisType == comType) { m_animationComponent = component as AnimationComponent; } else if (MeshRenderComponent.thisType == comType) { m_meshRenderComponent = component as MeshRenderComponent; } else if (SkinnedMeshRenderComponent.thisType == comType) { m_skinnedMeshRenderComponent = component as SkinnedMeshRenderComponent; } else if (ProjectorRenderComponent.thisType == comType) { m_projectorRenderComponent = component as ProjectorRenderComponent; m_projectorRenderComponent.EnableProjector = true; m_projectorRenderComponent.SetMaterialID(0, "sys:projector.material", false); } else if (SkeletonComponent.thisType == comType) { m_skeletonComponent = component as SkeletonComponent; } else if (ParticleRenderComponent.thisType == comType) { m_particleRenderComponent = component as ParticleRenderComponent; } else if (SpriteRenderComponent.thisType == comType) { m_spriteRenderComponent = component as SpriteRenderComponent; } else if (ScriptComponent.thisType == comType) { m_scriptComponent = component as ScriptComponent; } else if (CameraComponent.thisType == comType) { m_cameraComponent = component as CameraComponent; } else if (SoundSource.thisType == comType) { m_SoundSource = component as SoundSource; } #if FMOD_IMPLEMENT else if (SoundReverbZone.thisType == comType) { m_SoundReverb = component as SoundReverbZone; } else if (SoundHighPassFilterComponent.thisType == comType) { m_HighPassFilter = component as SoundHighPassFilterComponent; } else if (SoundLowPassFilterComponent.thisType == comType) { m_LowPassFilter = component as SoundLowPassFilterComponent; } else if (SoundChorusFilterComponent.thisType == comType) { m_ChorusFilter = component as SoundChorusFilterComponent; } else if (SoundDistortionFilterComponent.thisType == comType) { m_DistortionFilter = component as SoundDistortionFilterComponent; } else if (SoundEchoFilterComponent.thisType == comType) { m_EchoFilter = component as SoundEchoFilterComponent; } else if (SoundReverbFilterComponent.thisType == comType) { m_ReverbFilter = component as SoundReverbFilterComponent; } #endif }
private static extern float ICall_SoundReverbFilterComponent_GetRoomRolloff(SoundReverbFilterComponent self);
private static extern void ICall_SoundReverbFilterComponent_SetAirGainHF(SoundReverbFilterComponent self, float pvalue);
extern private static float ICall_SoundReverbFilterComponent_GetEchoTime(SoundReverbFilterComponent self);