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Наследование: ScriptRuntime.Component
Пример #1
0
 private void reset()
 {
     m_animationComponent         = null;
     m_meshRenderComponent        = null;
     m_spriteRenderComponent      = null;
     m_skinnedMeshRenderComponent = null;
     m_skeletonComponent          = null;
     m_particleRenderComponent    = null;
     m_projectorRenderComponent   = null;
     m_scriptComponent            = null;
     m_cameraComponent            = null;
     m_SoundSource   = null;
     m_EchoFilter    = null;
     m_LowPassFilter = null;
     m_ReverbFilter  = null;
 }
 private static extern void ICall_SoundReverbFilterComponent_SetModulationTime(SoundReverbFilterComponent self, float pvalue);
 private static extern void ICall_SoundReverbFilterComponent_SetEchoDepth(SoundReverbFilterComponent self, float pvalue);
 private static extern void ICall_SoundReverbFilterComponent_SetDecayLFRatio(SoundReverbFilterComponent self, float pvalue);
 extern private static float ICall_SoundReverbFilterComponent_GetModulationDepth(SoundReverbFilterComponent self);
 private static extern float ICall_SoundReverbFilterComponent_GetReflectionsGain(SoundReverbFilterComponent self);
 private static extern float ICall_SoundReverbFilterComponent_GetEchoDepth(SoundReverbFilterComponent self);
 private static extern bool ICall_SoundReverbFilterComponent_GetDecayHFLimit(SoundReverbFilterComponent self);
 extern private static bool ICall_SoundReverbFilterComponent_GetDecayHFLimit(SoundReverbFilterComponent self);
 extern private static void ICall_SoundReverbFilterComponent_SetRoomRolloff(SoundReverbFilterComponent self, float pvalue);
 extern private static float ICall_SoundReverbFilterComponent_GetRoomRolloff(SoundReverbFilterComponent self);
 extern private static void ICall_SoundReverbFilterComponent_SetLFReference(SoundReverbFilterComponent self, float pvalue);
 extern private static float ICall_SoundReverbFilterComponent_GetLFReference(SoundReverbFilterComponent self);
 extern private static void ICall_SoundReverbFilterComponent_SetModulationDepth(SoundReverbFilterComponent self, float pvalue);
 private static extern void ICall_SoundReverbFilterComponent_SetReverbDelay(SoundReverbFilterComponent self, float pvalue);
 private static extern void ICall_SoundReverbFilterComponent_SetRoomRolloff(SoundReverbFilterComponent self, float pvalue);
 extern private static void ICall_SoundReverbFilterComponent_SetDecayHFLimit(SoundReverbFilterComponent self, bool isDecayHFLimit);
 private static extern float ICall_SoundReverbFilterComponent_GetDensity(SoundReverbFilterComponent self);
 extern private static void ICall_SoundReverbFilterComponent_Detach(SoundReverbFilterComponent self);
 private static extern float ICall_SoundReverbFilterComponent_GetLFReference(SoundReverbFilterComponent self);
 extern private static int ICall_SoundReverbFilterComponent_GetReverbPreset(SoundReverbFilterComponent self);
Пример #22
0
        // - private function
        private void DeAssignComponent(Component component)
        {
            System.Type comType = component.GetType();
            if (AnimationComponent.thisType == comType)
            {
                m_animationComponent = null;
            }
            else if (MeshRenderComponent.thisType == comType)
            {
                m_meshRenderComponent = null;
            }
            else if (SkinnedMeshRenderComponent.thisType == comType)
            {
                m_skinnedMeshRenderComponent = null;
            }
            else if (ProjectorRenderComponent.thisType == comType)
            {
                m_projectorRenderComponent = null;
            }
            else if (SkeletonComponent.thisType == comType)
            {
                m_skeletonComponent = null;
            }
            else if (ParticleRenderComponent.thisType == comType)
            {
                m_particleRenderComponent = null;
            }
            else if (ScriptComponent.thisType == comType)
            {
                m_scriptComponent = null;
            }
            else if (CameraComponent.thisType == comType)
            {
                m_cameraComponent = null;
            }
            else if (SoundSource.thisType == comType)
            {
                m_SoundSource = null;
            }
            else if (SpriteRenderComponent.thisType == comType)
            {
                m_spriteRenderComponent = null;
            }
#if FMOD_IMPLEMENT
            else if (SoundReverbZone.thisType == comType)
            {
                m_SoundReverb = null;
            }
            else if (SoundHighPassFilterComponent.thisType == comType)
            {
                m_HighPassFilter = null;
            }
            else if (SoundLowPassFilterComponent.thisType == comType)
            {
                m_LowPassFilter = null;
            }
            else if (SoundChorusFilterComponent.thisType == comType)
            {
                m_ChorusFilter = null;
            }
            else if (SoundDistortionFilterComponent.thisType == comType)
            {
                m_DistortionFilter = null;
            }
            else if (SoundEchoFilterComponent.thisType == comType)
            {
                m_EchoFilter = null;
            }
            else if (SoundReverbFilterComponent.thisType == comType)
            {
                m_ReverbFilter = null;
            }
#endif
        }
 extern private static void ICall_SoundReverbFilterComponent_SetReverbPreset(SoundReverbFilterComponent self, int preset);
 private static extern void ICall_SoundReverbFilterComponent_SetDecayHFLimit(SoundReverbFilterComponent self, bool isDecayHFLimit);
 extern private static float ICall_SoundReverbFilterComponent_GetDensity(SoundReverbFilterComponent self);
 private static extern void ICall_SoundReverbFilterComponent_SetDiffusion(SoundReverbFilterComponent self, float pvalue);
 extern private static float ICall_SoundReverbFilterComponent_GetDiffusion(SoundReverbFilterComponent self);
 private static extern void ICall_SoundReverbFilterComponent_SetLFReference(SoundReverbFilterComponent self, float pvalue);
 extern private static void ICall_SoundReverbFilterComponent_SetDiffusion(SoundReverbFilterComponent self, float pvalue);
 private static extern void ICall_SoundReverbFilterComponent_SetReflectionsGain(SoundReverbFilterComponent self, float pvalue);
 extern private static float ICall_SoundReverbFilterComponent_GetGainHF(SoundReverbFilterComponent self);
 private static extern void ICall_SoundReverbFilterComponent_SetReverbPreset(SoundReverbFilterComponent self, int preset);
 extern private static void ICall_SoundReverbFilterComponent_SetGainHF(SoundReverbFilterComponent self, float pvalue);
 private static extern void ICall_SoundReverbFilterComponent_Detach(SoundReverbFilterComponent self);
 extern private static float ICall_SoundReverbFilterComponent_GetDecayLFRatio(SoundReverbFilterComponent self);
 private static extern float ICall_SoundReverbFilterComponent_GetDecayLFRatio(SoundReverbFilterComponent self);
 extern private static void ICall_SoundReverbFilterComponent_SetDecayLFRatio(SoundReverbFilterComponent self, float pvalue);
 private static extern float ICall_SoundReverbFilterComponent_GetDiffusion(SoundReverbFilterComponent self);
 extern private static float ICall_SoundReverbFilterComponent_GetReflectionsDelay(SoundReverbFilterComponent self);
 private static extern float ICall_SoundReverbFilterComponent_GetGainHF(SoundReverbFilterComponent self);
 extern private static void ICall_SoundReverbFilterComponent_SetReflectionsDelay(SoundReverbFilterComponent self, float pvalue);
 private static extern float ICall_SoundReverbFilterComponent_GetModulationTime(SoundReverbFilterComponent self);
 private static extern int ICall_SoundReverbFilterComponent_GetReverbPreset(SoundReverbFilterComponent self);
Пример #44
0
        // - private function
        private void AssignComponent(Component component)
        {
            System.Type comType = component.GetType();
            if (AnimationComponent.thisType == comType)
            {
                m_animationComponent = component as AnimationComponent;
            }
            else if (MeshRenderComponent.thisType == comType)
            {
                m_meshRenderComponent = component as MeshRenderComponent;
            }
            else if (SkinnedMeshRenderComponent.thisType == comType)
            {
                m_skinnedMeshRenderComponent = component as SkinnedMeshRenderComponent;
            }
            else if (ProjectorRenderComponent.thisType == comType)
            {
                m_projectorRenderComponent = component as ProjectorRenderComponent;
                m_projectorRenderComponent.EnableProjector = true;
                m_projectorRenderComponent.SetMaterialID(0, "sys:projector.material", false);
            }
            else if (SkeletonComponent.thisType == comType)
            {
                m_skeletonComponent = component as SkeletonComponent;
            }
            else if (ParticleRenderComponent.thisType == comType)
            {
                m_particleRenderComponent = component as ParticleRenderComponent;
            }
            else if (SpriteRenderComponent.thisType == comType)
            {
                m_spriteRenderComponent = component as SpriteRenderComponent;
            }
            else if (ScriptComponent.thisType == comType)
            {
                m_scriptComponent = component as ScriptComponent;
            }
            else if (CameraComponent.thisType == comType)
            {
                m_cameraComponent = component as CameraComponent;
            }
            else if (SoundSource.thisType == comType)
            {
                m_SoundSource = component as SoundSource;
            }
#if FMOD_IMPLEMENT
            else if (SoundReverbZone.thisType == comType)
            {
                m_SoundReverb = component as SoundReverbZone;
            }
            else if (SoundHighPassFilterComponent.thisType == comType)
            {
                m_HighPassFilter = component as SoundHighPassFilterComponent;
            }
            else if (SoundLowPassFilterComponent.thisType == comType)
            {
                m_LowPassFilter = component as SoundLowPassFilterComponent;
            }
            else if (SoundChorusFilterComponent.thisType == comType)
            {
                m_ChorusFilter = component as SoundChorusFilterComponent;
            }
            else if (SoundDistortionFilterComponent.thisType == comType)
            {
                m_DistortionFilter = component as SoundDistortionFilterComponent;
            }
            else if (SoundEchoFilterComponent.thisType == comType)
            {
                m_EchoFilter = component as SoundEchoFilterComponent;
            }
            else if (SoundReverbFilterComponent.thisType == comType)
            {
                m_ReverbFilter = component as SoundReverbFilterComponent;
            }
#endif
        }
 private static extern float ICall_SoundReverbFilterComponent_GetRoomRolloff(SoundReverbFilterComponent self);
 private static extern void ICall_SoundReverbFilterComponent_SetAirGainHF(SoundReverbFilterComponent self, float pvalue);
 extern private static float ICall_SoundReverbFilterComponent_GetEchoTime(SoundReverbFilterComponent self);