internal GameCompletedEventArgs(GameInformation completedGameInfo) { CompletedGameInfo = completedGameInfo; }
internal StoredGameStateChangedEventArgs(GameInformation updatedGameInfo, string turnRecordStr) { UpdatedGameInfo = updatedGameInfo; TurnRecordStr = turnRecordStr; }
internal GameStartedEventArgs(GameInformation newGameInfo) { NewGameInfo = newGameInfo; }