public IEnumerator GLTFShapeIsResetWhenReenteringBoundsDebugMode() { sceneController.isDebugMode = true; yield return(SBC_Asserts.GLTFShapeIsResetWhenReenteringBounds(scene)); sceneController.isDebugMode = false; }
public IEnumerator GLTFShapeIsResetWhenReenteringBounds() { yield return(SBC_Asserts.GLTFShapeIsResetWhenReenteringBounds(scene)); }