public IEnumerator GLTFShapeIsInvalidatedWhenStartingOutOfBoundsDebugMode() { sceneController.isDebugMode = true; yield return(SBC_Asserts.GLTFShapeIsInvalidatedWhenStartingOutOfBounds(scene)); sceneController.isDebugMode = false; }
public IEnumerator GLTFShapeIsInvalidatedWhenStartingOutOfBounds() { yield return(SBC_Asserts.GLTFShapeIsInvalidatedWhenStartingOutOfBounds(scene)); }