public IEnumerator GLTFShapeIsInvalidatedWhenStartingOutOfBoundsDebugMode()
        {
            sceneController.isDebugMode = true;
            yield return(SBC_Asserts.GLTFShapeIsInvalidatedWhenStartingOutOfBounds(scene));

            sceneController.isDebugMode = false;
        }
Ejemplo n.º 2
0
 public IEnumerator GLTFShapeIsInvalidatedWhenStartingOutOfBounds()
 {
     yield return(SBC_Asserts.GLTFShapeIsInvalidatedWhenStartingOutOfBounds(scene));
 }