コード例 #1
0
ファイル: LuaState.cs プロジェクト: BraedonWooding/slua
        public object TopObjects(int from)
        {
            int top  = LuaNativeMethods.lua_gettop(statePointer);
            int args = top - from;

            if (args == 0)
            {
                return(null);
            }
            else if (args == 1)
            {
                object o = LuaObject.CheckVar(statePointer, top);
                LuaNativeMethods.lua_pop(statePointer, 1);
                return(o);
            }
            else
            {
                object[] o = new object[args];
                for (int n = 1; n <= args; n++)
                {
                    o[n - 1] = LuaObject.CheckVar(statePointer, from + n);
                }

                LuaNativeMethods.lua_settop(statePointer, from);
                return(o);
            }
        }
コード例 #2
0
        public static int MakeArray(IntPtr ptr)
        {
            try
            {
                Type t;
                CheckType(ptr, 1, out t);
                LuaNativeMethods.luaL_checktype(ptr, 2, LuaTypes.TYPE_TABLE);
                int   n     = LuaNativeMethods.lua_rawlen(ptr, 2);
                Array array = Array.CreateInstance(t, n);
                for (int k = 0; k < n; k++)
                {
                    LuaNativeMethods.lua_rawgeti(ptr, 2, k + 1);
                    object obj = LuaObject.CheckVar(ptr, -1);
                    array.SetValue(LuaObject.ChangeType(obj, t), k);
                    LuaNativeMethods.lua_pop(ptr, 1);
                }

                LuaObject.PushValue(ptr, true);
                LuaObject.PushValue(ptr, array);
                return(2);
            }
            catch (Exception e)
            {
                return(Error(ptr, e));
            }
        }
コード例 #3
0
        public static int CreateClass(IntPtr ptr)
        {
            try
            {
                string cls;
                CheckType(ptr, 1, out cls);
                Type t = LuaObject.FindType(cls);
                if (t == null)
                {
                    return(Error(ptr, string.Format("Can't find {0} to create", cls)));
                }

                ConstructorInfo[] cis    = t.GetConstructors();
                ConstructorInfo   target = null;
                for (int n = 0; n < cis.Length; n++)
                {
                    ConstructorInfo ci = cis[n];
                    if (LuaObject.MatchType(ptr, LuaNativeMethods.lua_gettop(ptr), 2, ci.GetParameters()))
                    {
                        target = ci;
                        break;
                    }
                }

                if (target != null)
                {
                    ParameterInfo[] pis  = target.GetParameters();
                    object[]        args = new object[pis.Length];
                    for (int n = 0; n < pis.Length; n++)
                    {
                        args[n] = LuaObject.ChangeType(LuaObject.CheckVar(ptr, n + 2), pis[n].ParameterType);
                    }

                    object ret = target.Invoke(args);
                    LuaObject.PushValue(ptr, true);
                    LuaObject.PushVar(ptr, ret);
                    return(2);
                }

                LuaObject.PushValue(ptr, true);
                return(1);
            }
            catch (Exception e)
            {
                return(Error(ptr, e));
            }
        }
コード例 #4
0
        private object TopObjects(int args)
        {
            if (args == 0)
            {
                return(null);
            }
            else if (args == 1)
            {
                object o = LuaObject.CheckVar(this.thread, -1);
                return(o);
            }
            else
            {
                object[] o = new object[args];
                for (int n = 1; n <= args; n++)
                {
                    o[n - 1] = LuaObject.CheckVar(this.thread, n);
                }

                return(o);
            }
        }
コード例 #5
0
ファイル: LuaState.cs プロジェクト: BraedonWooding/slua
 public object GetObject(IntPtr ptr, int p)
 {
     p = LuaNativeMethods.lua_absindex(ptr, p);
     return(LuaObject.CheckVar(ptr, p));
 }