コード例 #1
0
ファイル: LuaArray.cs プロジェクト: BraedonWooding/slua
 public static int LuaIndex(IntPtr ptr)
 {
     try
     {
         Array a = (Array)CheckSelf(ptr);
         if (LuaNativeMethods.lua_type(ptr, 2) == LuaTypes.TYPE_STRING)
         {
             string mn;
             CheckType(ptr, 2, out mn);
             ArrayPropFunction fun;
             if (propertyMethods.TryGetValue(mn, out fun))
             {
                 LuaObject.PushValue(ptr, true);
                 return(fun(ptr, a) + 1);
             }
             else
             {
                 throw new Exception("Can't find property named " + mn);
             }
         }
         else
         {
             int i;
             CheckType(ptr, 2, out i);
             LuaObject.Assert(i > 0, "index base 1");
             LuaObject.PushValue(ptr, true);
             LuaObject.PushVar(ptr, a.GetValue(i - 1));
             return(2);
         }
     }
     catch (Exception e)
     {
         return(Error(ptr, e));
     }
 }
コード例 #2
0
ファイル: LuaState.cs プロジェクト: BraedonWooding/slua
        public object Call(object a1)
        {
            int error = LuaObject.PushTry(state.StatePointer);

            LuaObject.PushVar(state.StatePointer, a1);

            if (InnerCall(1, error))
            {
                return(state.TopObjects(error - 1));
            }

            return(null);
        }
コード例 #3
0
ファイル: LuaState.cs プロジェクト: BraedonWooding/slua
        public void SetObject(string[] remainingPath, object o)
        {
            int top = LuaNativeMethods.lua_gettop(statePointer);

            for (int i = 0; i < remainingPath.Length - 1; i++)
            {
                LuaNativeMethods.lua_pushstring(statePointer, remainingPath[i]);
                LuaNativeMethods.lua_gettable(statePointer, -2);
            }

            LuaNativeMethods.lua_pushstring(statePointer, remainingPath[remainingPath.Length - 1]);
            LuaObject.PushVar(statePointer, o);
            LuaNativeMethods.lua_settable(statePointer, -3);
            LuaNativeMethods.lua_settop(statePointer, top);
        }
コード例 #4
0
ファイル: LuaState.cs プロジェクト: BraedonWooding/slua
        public object Call(params object[] args)
        {
            int error = LuaObject.PushTry(state.StatePointer);

            for (int n = 0; args != null && n < args.Length; n++)
            {
                LuaObject.PushVar(VariablePointer, args[n]);
            }

            if (InnerCall(args != null ? args.Length : 0, error))
            {
                return(state.TopObjects(error - 1));
            }

            return(null);
        }
コード例 #5
0
        public static int CreateClass(IntPtr ptr)
        {
            try
            {
                string cls;
                CheckType(ptr, 1, out cls);
                Type t = LuaObject.FindType(cls);
                if (t == null)
                {
                    return(Error(ptr, string.Format("Can't find {0} to create", cls)));
                }

                ConstructorInfo[] cis    = t.GetConstructors();
                ConstructorInfo   target = null;
                for (int n = 0; n < cis.Length; n++)
                {
                    ConstructorInfo ci = cis[n];
                    if (LuaObject.MatchType(ptr, LuaNativeMethods.lua_gettop(ptr), 2, ci.GetParameters()))
                    {
                        target = ci;
                        break;
                    }
                }

                if (target != null)
                {
                    ParameterInfo[] pis  = target.GetParameters();
                    object[]        args = new object[pis.Length];
                    for (int n = 0; n < pis.Length; n++)
                    {
                        args[n] = LuaObject.ChangeType(LuaObject.CheckVar(ptr, n + 2), pis[n].ParameterType);
                    }

                    object ret = target.Invoke(args);
                    LuaObject.PushValue(ptr, true);
                    LuaObject.PushVar(ptr, ret);
                    return(2);
                }

                LuaObject.PushValue(ptr, true);
                return(1);
            }
            catch (Exception e)
            {
                return(Error(ptr, e));
            }
        }
コード例 #6
0
ファイル: LuaArray.cs プロジェクト: BraedonWooding/slua
        public static int ToTable(IntPtr ptr, Array o)
        {
            if (o == null)
            {
                LuaNativeMethods.lua_pushnil(ptr);
                return(1);
            }

            LuaNativeMethods.lua_createtable(ptr, o.Length, 0);
            for (int n = 0; n < o.Length; n++)
            {
                LuaObject.PushVar(ptr, o.GetValue(n));
                LuaNativeMethods.lua_rawseti(ptr, -2, n + 1);
            }

            return(1);
        }
コード例 #7
0
ファイル: LuaState.cs プロジェクト: BraedonWooding/slua
 public void SetObject(int reference, int index, object o)
 {
     if (index >= 1)
     {
         LuaNativeMethods.lua_getref(statePointer, reference);
         LuaObject.PushVar(statePointer, o);
         LuaNativeMethods.lua_rawseti(statePointer, -2, index);
         LuaNativeMethods.lua_pop(statePointer, 1);
     }
     else
     {
         LuaNativeMethods.lua_getref(statePointer, reference);
         LuaNativeMethods.lua_pushinteger(statePointer, index);
         LuaObject.PushVar(statePointer, o);
         LuaNativeMethods.lua_settable(statePointer, -3);
         LuaNativeMethods.lua_pop(statePointer, 1);
     }
 }
コード例 #8
0
        public static int _iter(IntPtr ptr)
        {
            object      obj = CheckObj(ptr, LuaNativeMethods.lua_upvalueindex(1));
            IEnumerator it  = (IEnumerator)obj;

            if (it.MoveNext())
            {
                LuaObject.PushVar(ptr, it.Current);
                return(1);
            }
            else
            {
                if (obj is IDisposable)
                {
                    ((IDisposable)obj).Dispose();
                }
            }

            return(0);
        }
コード例 #9
0
        public static int CreateAction(IntPtr ptr)
        {
            try
            {
                LuaFunction func;
                CheckType(ptr, 1, out func);
                Action action = new Action(() =>
                {
                    func.Call();
                });

                LuaObject.PushValue(ptr, true);
                LuaObject.PushVar(ptr, action);
                return(2);
            }
            catch (Exception e)
            {
                return(Error(ptr, e));
            }
        }