public object TopObjects(int from) { int top = LuaNativeMethods.lua_gettop(statePointer); int args = top - from; if (args == 0) { return(null); } else if (args == 1) { object o = LuaObject.CheckVar(statePointer, top); LuaNativeMethods.lua_pop(statePointer, 1); return(o); } else { object[] o = new object[args]; for (int n = 1; n <= args; n++) { o[n - 1] = LuaObject.CheckVar(statePointer, from + n); } LuaNativeMethods.lua_settop(statePointer, from); return(o); } }
public void SetObject(int reference, string field, object o) { int oldTop = LuaNativeMethods.lua_gettop(statePointer); LuaNativeMethods.lua_getref(statePointer, reference); SetObject(field.Split(new char[] { '.' }), o); LuaNativeMethods.lua_settop(statePointer, oldTop); }
public int Length() { int n = LuaNativeMethods.lua_gettop(VariablePointer); Push(VariablePointer); int l = LuaNativeMethods.lua_rawlen(VariablePointer, -1); LuaNativeMethods.lua_settop(VariablePointer, n); return(l); }
public void SetObject(int reference, object field, object o) { int oldTop = LuaNativeMethods.lua_gettop(statePointer); LuaNativeMethods.lua_getref(statePointer, reference); LuaObject.PushObject(statePointer, field); LuaObject.PushObject(statePointer, o); LuaNativeMethods.lua_settable(statePointer, -3); LuaNativeMethods.lua_settop(statePointer, oldTop); }
public object GetObject(int reference, string field) { int oldTop = LuaNativeMethods.lua_gettop(statePointer); LuaNativeMethods.lua_getref(statePointer, reference); object returnValue = GetObject(field.Split(new char[] { '.' })); LuaNativeMethods.lua_settop(statePointer, oldTop); return(returnValue); }
public object GetObject(int reference, object field) { int oldTop = LuaNativeMethods.lua_gettop(statePointer); LuaNativeMethods.lua_getref(statePointer, reference); LuaObject.PushObject(statePointer, field); LuaNativeMethods.lua_gettable(statePointer, -2); object returnValue = GetObject(statePointer, -1); LuaNativeMethods.lua_settop(statePointer, oldTop); return(returnValue); }
public static void Open(IntPtr ptr) { List <string> typenames = Lua3rdMeta.Instance.TypesWithAttributes; Assembly[] assemblys = AppDomain.CurrentDomain.GetAssemblies(); Assembly assembly = null; foreach (Assembly ass in assemblys) { if (ass.GetName().Name == "Assembly-CSharp") { assembly = ass; break; } } if (assembly != null) { foreach (string typename in typenames) { Type type = assembly.GetType(typename); MethodInfo[] methods = type.GetMethods(BindingFlags.Static | BindingFlags.Public); foreach (MethodInfo method in methods) { LualibRegAttribute attr = System.Attribute.GetCustomAttribute(method, typeof(LualibRegAttribute)) as LualibRegAttribute; if (attr != null) { LuaCSFunction csfunc = Delegate.CreateDelegate(typeof(LuaCSFunction), method) as LuaCSFunction; DLLRegFuncs.Add(attr.LuaName, csfunc); } } } } if (DLLRegFuncs.Count == 0) { return; } LuaNativeMethods.lua_getglobal(ptr, "package"); LuaNativeMethods.lua_getfield(ptr, -1, "preload"); foreach (KeyValuePair <string, LuaCSFunction> pair in DLLRegFuncs) { LuaNativeMethods.lua_pushcfunction(ptr, pair.Value); LuaNativeMethods.lua_setfield(ptr, -2, pair.Key); } LuaNativeMethods.lua_settop(ptr, 0); }
public void SetObject(string[] remainingPath, object o) { int top = LuaNativeMethods.lua_gettop(statePointer); for (int i = 0; i < remainingPath.Length - 1; i++) { LuaNativeMethods.lua_pushstring(statePointer, remainingPath[i]); LuaNativeMethods.lua_gettable(statePointer, -2); } LuaNativeMethods.lua_pushstring(statePointer, remainingPath[remainingPath.Length - 1]); LuaObject.PushVar(statePointer, o); LuaNativeMethods.lua_settable(statePointer, -3); LuaNativeMethods.lua_settop(statePointer, top); }
public static int PrintError(IntPtr ptr) { int n = LuaNativeMethods.lua_gettop(ptr); s.Length = 0; LuaNativeMethods.lua_getglobal(ptr, "tostring"); for (int i = 1; i <= n; i++) { if (i > 1) { s.Append(" "); } LuaNativeMethods.lua_pushvalue(ptr, -1); LuaNativeMethods.lua_pushvalue(ptr, i); LuaNativeMethods.lua_call(ptr, 1, 1); s.Append(LuaNativeMethods.lua_tostring(ptr, -1)); LuaNativeMethods.lua_pop(ptr, 1); } LuaNativeMethods.lua_settop(ptr, n); LuaNativeMethods.lua_getglobal(ptr, "debug"); LuaNativeMethods.lua_getfield(ptr, -1, "traceback"); LuaNativeMethods.lua_call(ptr, 0, 1); s.Append("\n"); s.Append(LuaNativeMethods.lua_tostring(ptr, -1)); LuaNativeMethods.lua_pop(ptr, 1); Logger.LogError(s.ToString(), true); if (ErrorEvent != null) { ErrorEvent(s.ToString()); } return(0); }
public static int Init(IntPtr ptr) { LuaNativeMethods.lua_pushlightuserdata(ptr, ptr); LuaNativeMethods.lua_setglobal(ptr, "__main_state"); LuaNativeMethods.lua_pushcfunction(ptr, Print); LuaNativeMethods.lua_setglobal(ptr, "print"); LuaNativeMethods.lua_pushcfunction(ptr, PrintError); LuaNativeMethods.lua_setglobal(ptr, "printerror"); LuaNativeMethods.lua_pushcfunction(ptr, ProtectedCall); LuaNativeMethods.lua_setglobal(ptr, "pcall"); PushCSFunction(ptr, Import); LuaNativeMethods.lua_setglobal(ptr, "import"); string resumefunc = @" local resume = coroutine.resume local function check(co, ok, err, ...) if not ok then UnityEngine.Debug.LogError(debug.traceback(co,err)) end return ok, err, ... end coroutine.resume=function(co,...) return check(co, resume(co,...)) end "; // overload resume function for report error LuaState.Get(ptr).DoString(resumefunc); // https://github.com/pkulchenko/MobDebug/blob/master/src/mobdebug.lua#L290 // Dump only 3 stacks, or it will return null (I don't know why) string dumpstackfunc = @" local printerror=printerror dumpstack=function() function vars(f) local dump = string.Emptystring.Empty local func = debug.getinfo(f, string.Emptyfstring.Empty).func local i = 1 local locals = {} -- get locals while true do local name, value = debug.getlocal(f, i) if not name then break end if string.sub(name, 1, 1) ~= '(' then dump = dump .. string.Empty string.Empty .. name .. string.Empty=string.Empty .. tostring(value) .. string.Empty\nstring.Empty end i = i + 1 end -- get varargs (these use negative indices) i = 1 while true do local name, value = debug.getlocal(f, -i) -- `not name` should be enough, but LuaJIT 2.0.0 incorrectly reports `(*temporary)` names here if not name or name ~= string.Empty(*vararg)string.Empty then break end dump = dump .. string.Empty string.Empty .. name .. string.Empty=string.Empty .. tostring(value) .. string.Empty\nstring.Empty i = i + 1 end -- get upvalues i = 1 while func do -- check for func as it may be nil for tail calls local name, value = debug.getupvalue(func, i) if not name then break end dump = dump .. string.Empty string.Empty .. name .. string.Empty=string.Empty .. tostring(value) .. string.Empty\nstring.Empty i = i + 1 end return dump end local dump = string.Emptystring.Empty for i = 3, 100 do local source = debug.getinfo(i, string.EmptySstring.Empty) if not source then break end dump = dump .. string.Empty- stackstring.Empty .. tostring(i-2) .. string.Empty\nstring.Empty dump = dump .. vars(i+1) if source.what == 'main' then break end end printerror(dump) end "; LuaState.Get(ptr).DoString(dumpstackfunc); #if UNITY_ANDROID // fix android performance drop with JIT on according to luajit mailist post LuaState.get(ptr).doString("if jit then require('jit.opt').start('sizemcode=256','maxmcode=256') for i=1,1000 do end end"); #endif PushCSFunction(ptr, DoFile); LuaNativeMethods.lua_setglobal(ptr, "dofile"); PushCSFunction(ptr, LoadFile); LuaNativeMethods.lua_setglobal(ptr, "loadfile"); PushCSFunction(ptr, Loader); int loaderFunc = LuaNativeMethods.lua_gettop(ptr); LuaNativeMethods.lua_getglobal(ptr, "package"); #if LUA_5_3 LuaNativeMethods.lua_getfield(ptr, -1, "searchers"); #else LuaNativeMethods.lua_getfield(ptr, -1, "loaders"); #endif int loaderTable = LuaNativeMethods.lua_gettop(ptr); // Shift table elements right for (int e = LuaNativeMethods.lua_rawlen(ptr, loaderTable) + 1; e > 2; e--) { LuaNativeMethods.lua_rawgeti(ptr, loaderTable, e - 1); LuaNativeMethods.lua_rawseti(ptr, loaderTable, e); } LuaNativeMethods.lua_pushvalue(ptr, loaderFunc); LuaNativeMethods.lua_rawseti(ptr, loaderTable, 2); LuaNativeMethods.lua_settop(ptr, 0); return(0); }
public static int Add(IntPtr ptr) { try { int top = LuaNativeMethods.lua_gettop(ptr); if (top == 2) { int delay; CheckType(ptr, 1, out delay); LuaDelegate luaDelegate; CheckType(ptr, 2, out luaDelegate); Action <int> ua; if (luaDelegate.Delegate != null) { ua = (Action <int>)luaDelegate.Delegate; } else { IntPtr ml = LuaState.Get(ptr).StatePointer; ua = (int id) => { int error = PushTry(ml); LuaObject.PushValue(ml, id); luaDelegate.ProtectedCall(1, error); LuaNativeMethods.lua_settop(ml, error - 1); }; } luaDelegate.Delegate = ua; LuaObject.PushValue(ptr, true); LuaObject.PushValue(ptr, Add(delay, ua)); return(2); } else if (top == 3) { int delay, cycle; CheckType(ptr, 1, out delay); CheckType(ptr, 2, out cycle); LuaDelegate luaDelegate; CheckType(ptr, 3, out luaDelegate); Func <int, bool> ua; if (luaDelegate.Delegate != null) { ua = (Func <int, bool>)luaDelegate.Delegate; } else { IntPtr ml = LuaState.Get(ptr).StatePointer; ua = (int id) => { int error = PushTry(ml); LuaObject.PushValue(ml, id); luaDelegate.ProtectedCall(1, error); bool ret = LuaNativeMethods.lua_toboolean(ml, -1); LuaNativeMethods.lua_settop(ml, error - 1); return(ret); }; } luaDelegate.Delegate = ua; LuaObject.PushValue(ptr, true); LuaObject.PushValue(ptr, Add(delay, cycle, ua)); return(2); } return(Error(ptr, "Argument error")); } catch (Exception e) { return(Error(ptr, e)); } }
public static void lua_pop(IntPtr luaState, int amount) { LuaNativeMethods.lua_settop(luaState, -amount - 1); }