public void linkPlaceHolder2Parent() { if (m_placeHolderGo == null) { m_placeHolderGo = UtilApi.createGameObject("PlaceHolderGO"); } UtilApi.SetParent(m_placeHolderGo, m_pntGo, false); }
protected void addFrameSpriteGO() { if (m_effectRootGO == null) { m_effectRootGO = UtilApi.createGameObject("FrameSprite"); UtilApi.SetParent(m_effectRootGO, m_being.gameObject(), false); } }
public SlideList(GameObject pnt) { m_waitlist = new List <SlideListItem>(); m_addedList = new List <SlideListItem>(); setPntGo(pnt); m_localGo = UtilApi.createGameObject("SlideList"); m_localGo.name = "m_localGo"; m_localGo.transform.SetParent(pntGo.transform, false); m_numAniSequence.setAniSeqEndDisp(onAddingEnd); m_downNumAniSequence.setAniSeqEndDisp(onDownEnd); }
public AudioClip m_clip; // 声音资源放在 prefab 中国 public override void setResObj(UnityEngine.Object go_) { m_clip = go_ as AudioClip; m_go = UtilApi.createGameObject("SoundGO"); if (m_clip == null) { return; } m_audio = m_go.GetComponent <AudioSource>(); if (m_audio == null) { m_audio = (AudioSource)m_go.AddComponent <AudioSource>(); } m_audio.clip = m_clip; updateParam(); }
protected GameObject m_model; // 模型资源 public WhiteCardRender(SceneEntityBase entity_) : base(entity_) { m_model = UtilApi.createGameObject("WhiteCard"); }
public AuxResComponent() { m_selfLocalGo = UtilApi.createGameObject("ResLocalGO"); m_selfLocalGo.name = "m_selfLocalGo"; }