コード例 #1
0
        public static void CleanTex(UnityEngine.GameObject go_)
        {
            if (go_ == null)
            {
                return;
            }
            Image image = go_.GetComponent <Image>();

            if (image != null)
            {
                if (image.sprite != null)
                {
                    ImageItem imageItem = Ctx.m_instance.m_atlasMgr.getAndSyncLoadImage(CVAtlasName.ShopDyn, image.sprite.name);
                    if (imageItem != null && imageItem.image != null)
                    {
                        if (image.sprite.texture != null)
                        {
                            UtilApi.UnloadAsset(image.sprite.texture);
                        }
                        image.sprite = null;
                        image        = null;
                    }
                }
            }

            int       childCount = go_.transform.childCount;
            int       idx        = 0;
            Transform childTrans = null;

            for (idx = 0; idx < childCount; ++idx)
            {
                childTrans = go_.transform.GetChild(idx);
                UtilApi.CleanTex(childTrans.gameObject);
            }
        }