private void OnTriggerEnter2D(Collider2D other) { if (_spawnerController == null || !_spawnerController.AddToPool(other.gameObject)) { Destroy(other.gameObject); } }
private void OnTriggerEnter2D(Collider2D other) { // Jos spawnerController on null tai pooliin lisääminen ei onnistu, tuhoa // Vitun AddToPool joka palauttaa booleanin, voi helvetin helvetti Sami if (_spawnerController == null || !_spawnerController.AddToPool(other.gameObject)) { Destroy(other.gameObject); } }