Esempio n. 1
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (_spawnerController == null || !_spawnerController.AddToPool(other.gameObject))
     {
         Destroy(other.gameObject);
     }
 }
Esempio n. 2
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     // Jos spawnerController on null tai pooliin lisääminen ei onnistu, tuhoa
     // Vitun AddToPool joka palauttaa booleanin, voi helvetin helvetti Sami
     if (_spawnerController == null || !_spawnerController.AddToPool(other.gameObject))
     {
         Destroy(other.gameObject);
     }
 }