public void MoveToNonSolid() { // Set Player location p.setLocation(new PointF(0, 1)); // Add non-solid entity (tall grass) on location 0,0 Entity tree = new Plant(new PointF(0, 0), (int)SPRITES.tallgrass, 50, false); w.addEntity(tree); // Try to move one grid up to tile with non-solid entity p.move(w, new PointF(0, -1)); // Check if player moved Assert.AreEqual(new PointF(0, 0), p.getLocation()); }
public void DropBananaOnSolidEntity() { // Add tree on location 2, 1 Entity tree = new Plant(new Point(1, 2), (int)SPRITES.sapling_oak, 50); w.addEntity(tree); // Add banana to players inventory p.AddItemToInventory(new Item(new Entity(ENTITIES.fruit, new PointF(0, 0), bananaId))); // Set direction to right p.CurrentDirection = (int)Player.Direction.Right; // Drop item on the right of player on 2, 1 p.DropItem(w); // Check if banana still exists in inventory Assert.AreEqual(p.Inventory.Count, 0); }
public void DropBananaOnWaterTileWithLilypad() { // Add lilypad on location 1, 2 Entity lilypad = new Plant(new Point(1, 2), (int)SPRITES.waterlily, 50, false, 0); w.addEntity(lilypad); // Add banana to players inventory p.AddItemToInventory(new Item(new Entity(ENTITIES.fruit, new PointF(0, 0), bananaId))); // Set direction to down p.CurrentDirection = (int)Player.Direction.Down; // Drop item below player on 1, 2 p.DropItem(w); // Check if banana still exists in inventory Assert.AreEqual(p.Inventory.Count, 0); //Assert.AreEqual(p.Inventory[0].Entity.getSpriteID(), bananaId); // Check if banana is dropped on location 1, 2 List<Entity> entities = w.getEntitiesOnTerrainTile(new Point(1, 2)) .Where(e => e.getSpriteID() == bananaId).ToList(); Assert.AreEqual(entities[0].getSpriteID(), bananaId); }
public void MoveToSolid() { // Set Player location p.setLocation(new PointF(0, 1)); // Add solid entity (tree) on location 1,1 Entity tree = new Plant(new PointF(1, 1), (int)SPRITES.tree1, 50); w.addEntity(tree); // Try to move one grid to the right to tile with solid entity p.move(w, new PointF(1, 1)); // Check if player didn't move Assert.AreEqual(new PointF(0, 1), p.getLocation()); }
public void MoveToNonSolidOnNonWalkable() { // Set Player location p.setLocation(new Point(0, 1)); // Add lilypad (walkable Entity) on location 0,2 (NonWalkable tile) Entity lilypad = new Plant(new Point(0, 2), (int)SPRITES.waterlily, 50, false, 0); w.addEntity(lilypad); // Try to move one grid down to water tile with lilypad p.move(w, new PointF(0, 1)); // Check if player moved Assert.AreEqual(new PointF(0, 2), p.getLocation()); }