private static void PrintFloorPlank(MapGenerator generator, Tile tile, GeneratorCell cell) { tile.Replace(new FloorPlank()); }
public override void Decorate(MapGenerator generator) { generator.GenerateOres(Times, Size, Tile); }
private static void PrintWallBrick(MapGenerator generator, Tile tile, GeneratorCell cell) { tile.Replace(new WallBrick()); }
private static void PrintObsidiorite(MapGenerator generator, Tile tile, GeneratorCell cell) { tile.Replace(new WallObsidiorite()); }
public abstract void Decorate(MapGenerator generator);
private static void PrintBog(MapGenerator generator, Tile tile, GeneratorCell cell) { tile.Replace(new Bog()); }
private static void PrintDarkLava(MapGenerator generator, Tile tile, GeneratorCell cell) { tile.Replace(new DarkLava()); }
private static void PrintWaterShallow(MapGenerator generator, Tile tile, GeneratorCell cell) { tile.Replace(new WaterShallow()); }
private static void PrintCoral(MapGenerator generator, Tile tile, GeneratorCell cell) { tile.Replace(new FloorCave()); tile.PlaceOn(new Coral()); }
private static void PrintBridge(MapGenerator generator, Tile tile, GeneratorCell cell) { tile.Replace(new FloorBridge()); }