public void Update() { #if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN if (_isStreamingInput) { // Check if the input mode has changed if (DeckLinkPlugin.IsNoInputSignal(_deviceIndex)) { _receivedSignal = false; DroppedInputSignalCount++; return; } else { _receivedSignal = true; } int modeIndex = DeckLinkPlugin.GetVideoInputModeIndex(_deviceIndex); if (modeIndex != _currentMode.Index) { var newMode = _inputModes[modeIndex]; if (!FormatConverter.InputFormatSupported(newMode.PixelFormat)) { Debug.LogWarning("Auto detected format for input device not currently supported"); } if (modeIndex >= 0 && modeIndex < _inputModes.Count) { // If the device has changed mode we may need to rebuild buffers ChangeInput(modeIndex, true); return; } } if (EnableAncillaryDataInput) { UpdateAncillaryData(); } if (EnableTimeCodeInput) { UpdateTimeCode(); } // Update textures if (_formatConverter != null) { UpdateFPS(_formatConverter.Update()); } } #endif }