// Constructor public warp_Rasterizer(warp_RenderPipeline pipeline) { SHADED = P | E | T; rebuildReferences(pipeline); loadLightmap(pipeline.lightmap); }
// Constructor public warp_Rasterizer(warp_RenderPipeline pipeline) { shaded = P | E | T; rebuildReferences(pipeline); loadLightmap(pipeline.lightmap); }
public warp_Scene(int w, int h) { showInfo(); width=w; height=h; renderPipeline = new warp_RenderPipeline(this,w,h); }
public warp_Scene(int w, int h) { showInfo(); width = w; height = h; renderPipeline = new warp_RenderPipeline(this, w, h); }
// References public void rebuildReferences(warp_RenderPipeline pipeline) { screen = pipeline.screen; zBuffer = pipeline.zBuffer; idBuffer = pipeline.idBuffer; width = screen.width; height = screen.height; useIdBuffer = pipeline.useId; }
public warp_Scene(int width, int height) { renderPipeline = new warp_RenderPipeline(this, width, height); }
// References public void rebuildReferences(warp_RenderPipeline pipeline) { screen=pipeline.screen; zBuffer=pipeline.zBuffer; idBuffer=pipeline.idBuffer; width=screen.width; height=screen.height; useIdBuffer=pipeline.useId; }