public void render() { DateTime n = DateTime.Now; renderPipeline.render(this.defaultCamera); TimeSpan s = DateTime.Now - n; perf += s.Milliseconds; if (probes++ == 32) { probes = 0; fps = (float)perf / 32 + "," + (float)1000 / (float)(perf / 32); perf = 0; } }
public void render() { renderPipeline.render(this.defaultCamera); }