// Constructor
        public warp_Rasterizer(warp_RenderPipeline pipeline)
        {
            SHADED = P | E | T;

            rebuildReferences(pipeline);
            loadLightmap(pipeline.lightmap);
        }
        // Constructor
        public warp_Rasterizer(warp_RenderPipeline pipeline)
        {
            shaded = P | E | T;

            rebuildReferences(pipeline);
            loadLightmap(pipeline.lightmap);
        }
Beispiel #3
0
		public warp_Scene(int w, int h)
		{
			showInfo();
			width=w;
			height=h;
			renderPipeline = new warp_RenderPipeline(this,w,h);
		}
Beispiel #4
0
 public warp_Scene(int w, int h)
 {
     showInfo();
     width          = w;
     height         = h;
     renderPipeline = new warp_RenderPipeline(this, w, h);
 }
 // References
 public void rebuildReferences(warp_RenderPipeline pipeline)
 {
     screen      = pipeline.screen;
     zBuffer     = pipeline.zBuffer;
     idBuffer    = pipeline.idBuffer;
     width       = screen.width;
     height      = screen.height;
     useIdBuffer = pipeline.useId;
 }
Beispiel #6
0
 public warp_Scene(int width, int height)
 {
     renderPipeline = new warp_RenderPipeline(this, width, height);
 }
 // References
 public void rebuildReferences(warp_RenderPipeline pipeline)
 {
     screen=pipeline.screen;
     zBuffer=pipeline.zBuffer;
     idBuffer=pipeline.idBuffer;
     width=screen.width;
     height=screen.height;
     useIdBuffer=pipeline.useId;
 }
 public warp_Scene(int width, int height)
 {
     renderPipeline = new warp_RenderPipeline(this, width, height);
 }